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Author / WWW | Name / Download | Plugin Type |
David Baker | SolidColor2 v1.3 13.6 KB |
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29.01.2022 This is a rewrite of the old BlurBeta SolidColor plugin. It is a bit faster than the old one, and previous versions had mental ray support, which has been stripped out for versions after Max 2018. |
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Author / WWW | Name / Download | Plugin Type |
David Baker / Rune Spaans | Lighten v1.0 16.3 KB |
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29.01.2022 This is pretty much identical to the Shellac material, except it uses the Photoshop lighten algorithm to combine two materials. It was originally written for Rune Spaans while he was working on the film Troll Hunter, where it was used for adding reflections to skin and glass objects. |
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Grant Adam | MultiIDMap2 v1.0 22.2 KB |
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28.04.2022 This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots. |
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HABWare | IBitmap v9.0 46.5 KB |
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30.03.2022 An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering. |
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HABWare | Patchwork v9.0 36 KB |
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30.03.2022 A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing. |
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HABWare | Particle Texture v9.0 41.6 KB |
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11.03.2022 Allows you to set the particle color depending on its velocity and size. |
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HABWare | Water2 v9.0 66.5 KB |
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20.03.2022 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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Jerry Ylilammi / Nikola Yanakiev | BerconMaps v3.04 368 KB |
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30.03.2022 This plugin contains 5 new procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Corona (not mental ray). |
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John Burnett | InfoTexture v5.22.2021 69 KB |
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22.05.2021 This material shades the surface according to various surface properties. It's intended to be used to render passes of a scene that will later be used in a compositing program or post-process script. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v5.22.2021 38.9 KB |
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22.05.2021 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |