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Author / WWW | Name / Download | Plugin Type |
David Catuhe | Max2Babylon Exporter v20220505.2 896 KB |
Import / Export |
Compiled / Description | ||
05.05.2022 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
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Epic Games, Inc. | Datasmith Export v5.01 112 MB |
Import / Export |
Compiled / Description | ||
19.04.2022 Datasmith is a part of Unreal Studio, and this exporter allows you to export your Max scenes into a file format (*.udatasmith) that Datasmith understands. The exporter translates entire scenes including lights, cameras and materials in V-Ray, Corona and Mental Ray format. |
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NVIDIA Corporation | Omniverse 3dsmax Connector v103.2 161 MB |
Import / Export |
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18.04.2022 The NVIDIA Omniverse 3ds Max Connector plugin offers a simple toolkit for Max users to send and live sync their model data to an NVIDIA Omniverse Nucleus. This not only gives Max users a first class renderer through OMNIVERSE Create apps but also grants the ability to open, edit and sync with any of the NVIDIA Omniverse Connect plugins. Now, depending on the use case, Max users can choose the workflows and pipelines that work best for their needs while maintaining up to date revisions for all downstream consumers of their work. |
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GuruWare | gw::PlyIO v1.42 1.03 MB |
Import / Export |
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01.04.2022 Imports files in the Stanford University PLY file format. |
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Martin Dočekal | Max 4ds Tools v0.8.4 157 KB |
Import / Export |
Compiled / Description | ||
27.03.2022 This is a MAXScript plugin that adds support for the Mafia 4ds model format. It aims to provide an easy to use set of tools for either editing existing models or for creating them from scratch. Features include: - Meshes, LODs, billboarding meshes, instanced meshes - Sectors, portals - Custom skinned models - Editing of scene.4ds - Any Mafia 4ds file can be opened without errors - Editing of object parameters like lod fade distance, rendering flags, etc. - Editing of materials - Scaling of geometry into preferred units (centimeters, meters, inches, etc.) - Correct export of UVs and normals - Editing of glows - lamp glows, lens flare |
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Softimage, Co. / Michael Lawler | dotXSI 3.0 Exporter v1.9 51.4 MB |
Import / Export |
Compiled / Description | ||
27.02.2022 This exporter generates a Softimage dotXSI 3.0 file (supporting both ASCII and binary formats). This work is a major modification based on the source code for the Softimage Co. dotXSI xChange for 3ds Max Project (dotXSIMax v1.7). See the detailed readme file for installation, features, and usage. Also made available is the legacy FAQ from the Softimage Co. describing the features supported in the original 1.7 version. |
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Luxion, Inc. | KeyShot 11 Exporter v1.0 1.22 MB |
Import / Export |
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09.02.2022 This plugin allows you to automatically load a model into KeyShot 11 with all parts, groups and layers intact. From the file menu, the export is a one-click process that instantly opens the model in KeyShot. It can export individual objects, groups of objects, materials on objects, and layers. |
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CGDev.net | AXE v2.2.8 124 KB |
Import / Export |
Compiled / Description | ||
14.01.2022 AXE is a fully-featured DirectX file exporter plugin designed to provide consistent, flexible and reliable data conversion. It supports standard and multi-subobject or DirectX shader materials, editable patch, editable mesh or editable poly geometry, skin and physique modifiers. The latest release can even convert a standard material with multiple UV coordinates to a DirectX material(.fx) and generate shader code such as tangent-space normal mapping. This free version of AXE is a slightly restricted of AXE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
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Josef Wienerroither | IfcMax v0,6.0 110 MB |
Import / Export |
Compiled / Description | ||
22.12.2021 IfcMax is an importer that enables Max to import the IFC file format ( *.ifc ). This build is based on the current 0.6.0-rc version of the IfcOpenshell opensource framework. |
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Shawn Olson | WallWorm MDL Importer v1.0 28.4 MB |
Import / Export |
Compiled / Description | ||
19.12.2021 The MDL loader derives its mesh and skin data from MDL files, Source's proprietary model format. It defines the structure of the model along with animation, bounding box, hit box, materials, mesh and LOD information. |