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Author / WWW | Name / Download | Plugin Type |
Changsoo Eun | MCG: map2vc 2.6 KB |
MCG |
Compiled / Description | ||
15.05.2022 This simple MCG allows you to set vertex colors (or any UV) using any Max 2D map. |
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Jean-Thierry Roy | MCG Velocity Controllers v1.1 13.9 KB |
MCG |
Compiled / Description | ||
01.02.2019 A couple of MCG controllers that allow you to animate using speed. The Velocity Float controller uses a single float velocity, and the Velocity Transform controller uses a transform velocity or forward speed and orientation speed. |
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Ivan Maximov | Shift Edge v1.0 2 KB |
MCG |
Compiled / Description | ||
05.11.2018 This MCG modifier allows you to invert edge visibility allowing you to scatter objects using polygon face centre instead of triangle face centre. |
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Vu Nguyen | vu_Terrace v1.0 7.8 KB |
MCG |
Compiled / Description | ||
23.10.2018 This is an MCG modifier that can turn your terrain mesh into a terraced terrain. |
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Vu Nguyen | MCG Wave Slates v1.02 10.9 KB |
MCG |
Compiled / Description | ||
24.06.2018 An MCG object that creates panels/slates based on a sine wave. |
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Changsoo Eun | MCG: Camera Map Multi v1.0.145 9 KB |
MCG |
Compiled / Description | ||
13.03.2018 This MCG modifier allows you to generate multiple camera projected UV's with independant resolution per camera. It is essentially an MCG version of the CameraMapGemini plugin. |
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Vu Nguyen | MCG Fit BBox v1.0 4 KB |
MCG |
Compiled / Description | ||
02.03.2018 An MCG modifier that auto-fits one mesh to the bounding box of another. |
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Vu Nguyen | MCG Shell Be Right v1.0 10.7 KB |
MCG |
Compiled / Description | ||
01.03.2018 When using Shell on a noisy surface, you will often get self-intersections. This MCG modifier corrects the Shell with a surface that is the same with the underlying geometry. |
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Vu Nguyen | MCG Pork Bun v1.0 104.5 KB |
MCG |
Compiled / Description | ||
01.03.2018 This MCG object creates a hemisphere with a pigs head in the middle of it. It is actually useful for setting up lighting. |
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Vu Nguyen | MCG Clonewolf v1.03 16.5 KB |
MCG |
Compiled / Description | ||
27.02.2018 Clonewolf is an MCG modifier that allows both local rotation and offset rotation to work at the same time. It also 'fits' the clones together using bbox instead of having to manually fiddle around, as well as allowing mesh alignment for rotation so you don't have to fiddle with your object's subobj level. |