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Author / WWW | Name / Download | Plugin Type |
Vahid Najafi | Scale by Vertex Color v1.0 15.2 KB |
MCG |
Compiled / Description | ||
01.11.2022 This MCG modifier lets you scale the polygons in your mesh according to the vertex color channel. It is the end result of a tutorial about using MCG. |
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Vahid Najafi | Camera FOV Plane v1.0 24.6 KB |
MCG |
Compiled / Description | ||
14.10.2022 This MCG creates a plane in your camera's field od view. It is the end result of a tutorial about using MCG. |
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Changsoo Eun | MCG: map2vc 2.6 KB |
MCG |
Compiled / Description | ||
15.05.2022 This simple MCG allows you to set vertex colors (or any UV) using any Max 2D map. |
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Jean-Thierry Roy | MCG Velocity Controllers v1.1 13.9 KB |
MCG |
Compiled / Description | ||
01.02.2019 A couple of MCG controllers that allow you to animate using speed. The Velocity Float controller uses a single float velocity, and the Velocity Transform controller uses a transform velocity or forward speed and orientation speed. |
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Ivan Maximov | Shift Edge v1.0 2 KB |
MCG |
Compiled / Description | ||
05.11.2018 This MCG modifier allows you to invert edge visibility allowing you to scatter objects using polygon face centre instead of triangle face centre. |
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Vu Nguyen | vu_Terrace v1.0 7.8 KB |
MCG |
Compiled / Description | ||
23.10.2018 This is an MCG modifier that can turn your terrain mesh into a terraced terrain. |
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Vu Nguyen | MCG Wave Slates v1.02 10.9 KB |
MCG |
Compiled / Description | ||
24.06.2018 An MCG object that creates panels/slates based on a sine wave. |
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Changsoo Eun | MCG: Camera Map Multi v1.0.145 9 KB |
MCG |
Compiled / Description | ||
13.03.2018 This MCG modifier allows you to generate multiple camera projected UV's with independant resolution per camera. It is essentially an MCG version of the CameraMapGemini plugin. |
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Vu Nguyen | MCG Fit BBox v1.0 4 KB |
MCG |
Compiled / Description | ||
02.03.2018 An MCG modifier that auto-fits one mesh to the bounding box of another. |
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Vu Nguyen | MCG Shell Be Right v1.0 10.7 KB |
MCG |
Compiled / Description | ||
01.03.2018 When using Shell on a noisy surface, you will often get self-intersections. This MCG modifier corrects the Shell with a surface that is the same with the underlying geometry. |