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Vu Nguyen | MCG Objects on Spline v1.0 6.2 KB |
MCG |
Compiled / Description | ||
01.02.2016 This is a simple MCG modifier to put your objects onto a spline. |
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Vu Nguyen | MCG Orbit v1.01 6.4 KB |
MCG |
Compiled / Description | ||
15.08.2015 This is a basic modification of the Orbit MCG which allows you to change the plane of orbit. You can choose around which of the 3 axes you want to orbit, and then use Tilt Axis to adjust the rotation. |
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Vu Nguyen | MCG Parse Quads v2.07.00 23.7 KB |
MCG |
Compiled / Description | ||
24.03.2016 This MCG modifier will parse though the quads (or tris) of your geometry. You can parse 1 face/quad at a time or grow from the start. It includes settings for cloning objects onto the faces/quads, as well as surface offset / rotation adjustments / clone step settings and more. |
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Vu Nguyen | MCG Path Constraint v1.05.00 25.8 KB |
MCG |
Compiled / Description | ||
17.02.2016 This MCG constrains your object motion to a path. The motion can be repeated forever beyond the curve. It can also be used to incrementally clone an object along a curve and there is no need to adjust the distance between the clones and count when the length of the curve changes. |
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Vu Nguyen | MCG Path Finder v1.0 39.2 KB |
MCG |
Compiled / Description | ||
21.09.2017 An MCG object that finds paths between starting points and end points using waypoints. |
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Vu Nguyen | MCG PHelix v1.0 5.9 KB |
MCG |
Compiled / Description | ||
28.12.2015 This MCG object creates a simple helix which is controlled by a profile curve. |
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Vu Nguyen | MCG Pipe Splitter v1.03 20.1 KB |
MCG |
Compiled / Description | ||
28.09.2016 With this MCG you can create a junction for a user-definable number of pipes, eg. a T-connector or a 5-way connector. |
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Vu Nguyen | MCG Pivot2Pivot Distance v1.01 41.5 KB |
MCG |
Compiled / Description | ||
27.04.2016 A simple MCG object that displays the distance between two object pivots using spline numbers. |
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Vu Nguyen | MCG Pixelize Bitmap v1.0 7.9 KB |
MCG |
Compiled / Description | ||
16.07.2017 This MCG modifier is basically an exercise in how to process a 2D array (the bitmap) in 'clusters'. It pixelates the bitmap applied to the base object. |
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Vu Nguyen | MCG PMesh v1.0 3 KB |
MCG |
Compiled / Description | ||
17.11.2017 An MCG modifier that enables you to apply modifiers to a particle system by meshing them. |