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Adobe Inc. | Substance Plugin for 3ds Max v2.8.0 2.7 MB |
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07.12.2023 This is an updated version of the shipping Substance plugin that adds support for the latest Substance Engine as well as full support for V-Ray, Corona, Arnold and Octane, including interactive rendering. |
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Peter Watje | Cellular 2D v1.0 25.5 KB |
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21.06.2023 A 2D implementation of the Cellular map so you can see it in the viewports. |
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Peter Watje | Texture Map Blender v1.02 14.1 KB |
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21.06.2023 A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value. |
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Peter Watje | Noise 2D v1.1b 23.4 KB |
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21.06.2023 The same as the Noise map that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports. |
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Peter Watje | Object Texture v1.01a 34.1 KB |
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21.06.2023 This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package. |
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Peter Watje | Wave 2D v1.0b 25.5 KB |
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21.06.2023 A sine wave material generator that allows you to create linear and radial waves. |
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Peter Watje | Particle Blend Material v1.1 108 KB |
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21.06.2023 Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems. |
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Peter Watje | Particle Material v1.2 108 KB |
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21.06.2023 Particle Material is used to change a particles material based on it life and allows you to change materials if a collision occurs. |
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Peter Watje | Particle Paint v1.2 24 KB |
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21.06.2023 This material turns a particle system into a spray can. |
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Mankua | Stress v1.0 41.3 KB |
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21.06.2023 Stress is a texture map plugin that composes 3 different maps using the compression and strain of the mesh object to which it is applied. |