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Sisyphus Software | Grass-O-Matic v1.2 83.5 KB |
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12.08.2001 A grass generator that can also be used for fur and other hairy things. Part of the demo version of Druid, Grass-O-Matic is fully functional. |
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EffectWare | Helicoid v1.1 118 KB |
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03.02.2001 A plugin for creating helicoid objects. |
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Julien Amsellem | IgePlanet v1.0 40.7 KB |
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12.02.2003 This plugin uses Paul Bourke's algorithm to generate a planet mesh. Basically it starts with a sphere mesh and iteratively splits it along a plane going through the sphere center. At each iteration the radius is decreased in one half of the sphere and increased in the other half. Depending on the mesh subdivision density, after a number of iterations, the sphere looks more like a planet or an asteroid than a perfect sphere. The plugin allows you to control the number of iterations and the roughness which is quite dependant to the original sphere radius. There's also an option (offset) to avoid having symetrical planets. |
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John Burnett | jbHelpers v1.2 29.8 KB |
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04.03.2001 A collection of helper objects. (Currently a collection of one :P) Null: A bit like an enhanced Dummy object, with options including Null shape, wirecolor, size, and viewport displayed label. |
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Thomas Klieber | Knubbel Primitive v1.0 179 KB |
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01.03.2004 Generates a 'knubbel' object (knubbel is german for lump). The mesh error on the bottom is supposed to be there ;o) |
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BlurBeta | L-System Object v1.0 66.9 KB |
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10.01.2001 An L-System Object plugin for experimenting with L-Systems. Builds trees, bugs, interesting geometry, etc. |
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J. Antonio Amblés | LightMesh v0.9 33.2 KB |
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20.11.2001 With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex. 2) the diffuse color of the material assigned to the object. 3) the color of the object. |
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Digimation, Inc. | Lightning v1.0.0.12 65.6 MB |
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07.03.2001 Lightning is a procedural electricity generator for Max. Unlike most other post process effects that generate lightning after your scene is rendered, our Lightning plugin creates true 3D geometry right in your viewports. You can have Lightning arc between any two selected objects or have it emit along a user-defined spline for strike effects. Animation of your electrical effects is also simplified since Lightning is automatically animated when you create it. |
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Mankua | Mapale...! v0.1 22.5 KB |
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12.02.2001 Mapale is a powerful non-linear animation plugin. It is a morphing-like system for transform controllers that keeps a record of a group of objects, and morph their position between a set of 'shapes'. |
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HABWare | Moebius v4.0 51.4 KB |
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10.03.2001 A plugin that generates moebius tapes for you. |