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Author / WWW | Name / Download | Plugin Type |
Dieter Morgenroth | TileMagic Beta 0.4 14.2 KB |
Material |
Compiled / Description | ||
11.09.2001 This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling. |
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Author / WWW | Name / Download | Plugin Type |
Nik Foscarini / KillerHamster Studio | Translucency v1.0 7.15 KB |
Material |
Compiled / Description | ||
20.03.2001 A texture map plugin that calculates the illumination of light that passes through a thin object. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Utility Material v2.07 1.16 MB |
Material |
Compiled / Description | ||
10.01.2001 Set Material requirements - render reflections of objects without rendering the objects themselves, etc. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | UVW to RGB v4.01.2001 33.6 KB |
Material |
Compiled / Description | ||
26.03.2001 Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface. |
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Author / WWW | Name / Download | Plugin Type |
Michael Spaw | VectorNoise v1.0 125 KB |
Material |
Compiled / Description | ||
27.02.2003 This solid procedural is based on one of Ken Musgrave's contributions in 'Texturing & Modeling A Procedural Approach'. It's essentially the standard Perlin noise function with the addition of a distortion applied just to spice things up. You can get some fairly wild effects as the distortion becomes more pronounced. |
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Author / WWW | Name / Download | Plugin Type |
Christoph Kubisch | Vertex UVW Color Map v1.0 20.8 KB |
Material |
Compiled / Description | ||
28.01.2005 The 'Vertex UVW Color' 2D Map allows you to use all 99 UVW Channels as a source and also comes with an invert checkbox. It also includes a macroscript that lets you copy one UVW Channel to another, and also from or to Vertex Color / Illumination / Alpha. The main idea behind these tools was to be able to use Vertex Alpha and more Vertex Colors as blend controllers in the material editor. |
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Author / WWW | Name / Download | Plugin Type |
Blizzard Entertainment | Warcraft III Material v1.01 10.2 MB |
Material |
Compiled / Description | ||
03.12.2003 A material is a combination of render states (such as transparency, textures, and lighting); Warcraft III uses this combination to draw models on the screen. You use the Blizzard Material plugin to manage these render states. The Model Exporter also uses the Blizzard Material plugin to export rendering information to an output file. |
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Author / WWW | Name / Download | Plugin Type |
John Burnett | Warp Texture v2004.02.23 54.6 KB |
Material |
Compiled / Description | ||
23.02.2004 WarpTexture distorts one texture with another texture. Each RGB component of the warp texture will distort the corresponding UVW/XYZ value of the Target texture (ie. the warp red will push the Target texture along U/X). |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Water2 v4.0 57.6 KB |
Material |
Compiled / Description | ||
10.03.2001 A procedural texture which creates ripples whenever a particle falls on the objects surface. |
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Author / WWW | Name / Download | Plugin Type |
BlurBeta | WaterCell v1.04 16.2 KB |
Material |
Compiled / Description | ||
10.01.2001 Cellular-based water color splatter. |