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Author / WWW | Name / Download | Plugin Type |
Grant Adam | ShadowPass v1.02 314 KB |
Material |
Compiled / Description | ||
28.04.2006 ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching. The problem with the Matte/Shadow material is that it does not support coloured lights - internally it calculates colour data for the shadow component, but then uses just the luminance of the colour shadow data to dump into the alpha channel. This material plugin outputs colour shadow data in the RGB channels. The alpha of the ShadowPass result is not used for compositing so ShadowPass outputs solid alpha (makes it easier to see what was actually rendered). The only addition over the Matte/Shadow material is a 2-sided option - and is in fact the only UI control, a single checkbox to enable/disable 2 sided rendering. |
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Darkling Simulations, LLC. | SimbiontMAX v2.55 1.14 MB |
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Compiled / Description | ||
12.12.2005 SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects. |
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ajigroup | ykZ Map v0.5 7 KB |
Material |
Compiled / Description | ||
30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |
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ajigroup | ykZ Material v0.5 14 KB |
Material |
Compiled / Description | ||
30.09.2005 This shader is linked to the Environment Range of the camera, which makes it very easy to render anti-aliased Z-Depth images. |
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Next Limit | RealFlow Melt Material v1.6 353 KB |
Material |
Compiled / Description | ||
26.04.2005 A plugin that combines different materials and textures in the same RealFlow mesh. For use with RealFlow 3. |
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David Gohara | sciAnaComp v1.2 42 KB |
Material |
Compiled / Description | ||
25.07.2004 This plugin is similar to CompositeMode created by Michael Spaw. It implements all of the Photoshop compositing modes that the original does. If you need a version for Max 4 or 5 go to http://www.morphographic.com. |
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Anthony Delen | VisNormal v1.0 beta 34.8 KB |
Material |
Compiled / Description | ||
20.06.2004 This is a normal map visualizer which allows you to apply a normal map and/or a bump map to the selected material. It works in Tangent and World Space. |
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Jordi Pujalte Abraham | LightQuant v1.0 153 KB |
Material |
Compiled / Description | ||
19.05.2004 Light Quantizer (LightQuant) is a plugin designed to overcome some of the shortcomings of the Ink'n'Paint shader. The main problem with Ink'n'Paint is that it doesn't care about the color of the light, nor does it take into account overloaded lights. LightQuant addresses this problem and also gives you a number of other options to control the cel shading of your objects. |
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Author / WWW | Name / Download | Plugin Type |
Next Limit | RealFlow Melt Material v1.01 291 KB |
Material |
Compiled / Description | ||
29.04.2004 A plugin that combines different materials and textures in the same RealFlow mesh. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | DirectX 9 Shader Material v6.0 518 KB |
Material |
Compiled / Description | ||
22.04.2004 The DirectX 9 Shader material has been recompiled against the Summer Update DX9 SDK. It also fixes a couple of problems including issues with scripted materials and volume textures not loading correctly. |