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Author / WWW Name / Download Plugin Type
Virtools SA Virtools Exporter v3.5.0.52
9.11 MB
Import / Export
Compiled / Description
21.03.2006

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.
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Author / WWW Name / Download Plugin Type
Virtools SA Virtools Exporter v4.1.0.80
9.53 MB
Import / Export
Compiled / Description
30.10.2008

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1, 4.0 and 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.
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Author / WWW Name / Download Plugin Type
Electronic Arts W3D Exporter v1.0.7.1
32 MB
Import / Export
Compiled / Description
17.08.2006

Part of the Mod SDK, this plugin allows Max to export models in the *.w3d format used in the following games: The Battle for Middle-earth II, The Battle for Middle-earth, Command & Conquer Generals: Zero Hour, Command & Conquer Generals and Command & Conquer Renegade.
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Author / WWW Name / Download Plugin Type
Jerome Guinot Wak Exporter v0.2.0 alpha
173 KB
Import / Export
Compiled / Description
06.11.2007

Wak Exporter allows you to export a Max model to a simple 3D XML model format. At the moment, only the free realtime 3D tool Demoniak3D can load this format.
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Author / WWW Name / Download Plugin Type
Sim Ops Studios, Inc. Wild Pockets Exporter v1.0
1.55 MB
Import / Export
Compiled / Description
11.07.2009

This plugin lets you export your models from Max to Wild Pockets, a software service that lets you create 3D content that can be enjoyed through any compatible browser. Additional plugin features include:
- Textures and models are automatically packaged together during export
- Direct export of bump / normal maps without manual intervention
- Support for collision editing
- Lets you control physics properties and other game behaviors
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Author / WWW Name / Download Plugin Type
WildTangent WildTangent Exporter v2.4.0.6
1.1 MB
Import / Export
Compiled / Description
24.07.2004

Exports scenes and animations to an HTML file which can be viewed using the WildTangent Web Driver 3D browser plugin.
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Author / WWW Name / Download Plugin Type
Microsoft / Quest3D X-file Exporter v3.01
75 KB
Import / Export
Compiled / Description
31.10.2003

An updated version of the Microsoft exporter which fixes issues with exporting UV coordinates, surface names, crashes and flipping the Y and Z axes.
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Author / WWW Name / Download Plugin Type
David Arendash X3D Exporter v1.0 alpha
253 KB
Import / Export
Compiled / Description
21.04.2005

Based on the Mark Callow VRML exporter, this plugin exports to the X3D (VRML3) format. Features include:
- Backward-compatible with VRML97 scenes and helpers
- Classic VRML encoding and XML encoding flavors of X3D
- Multi-texture support - diffuse, self-illum (shadows), and bump (normals)
- More DEF's, notably on Inlines, ImageTextures, and others
- Some bug fixes, including memory leaks and crashers
- Can create a LoadSensor
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Author / WWW Name / Download Plugin Type
Media Machines X3D Exporter v2.0
216 KB
Import / Export
Compiled / Description
21.08.2006

Exports scenes from Max for use in the real-time Web 3D application Studio 2.1 or the real-time viewer Player 2.1. Based on the Mark Callow VRML exporter, it has the following features:
- Backward-compatible with VRML97 scenes and helpers
- Classic VRML encoding and XML encoding flavors of X3D (VRML97 is NOT there)
- Multi-texture support - specifically: diffuse, self-illumination (as shadows), and bump (as normals)
- More DEF's, notably on Inlines, ImageTextures, and others
- Some bug fixes, including memory leaks and crashers, that were in the VRML97 exporter
- Can create a LoadSensor (which currently does nothing, but IS accessible via SAI)
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Author / WWW Name / Download Plugin Type
Timm Dapper XFrog Importer v1.0
460 KB
Import / Export
Compiled / Description
19.02.2004

The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created.

Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive.

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