...Top | ||
Author / WWW | Name / Download | Plugin Type |
BlurBeta | Cast Shadows Only v1.03 13.7 KB |
Material |
Compiled / Description | ||
18.11.2003 This material makes the object invisible, but lets it cast shadows. Note: Shadow maps do work, but cannot be tinted. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Peter Watje | Cellular 2D v1.0 22.2 KB |
Material |
Compiled / Description | ||
16.02.2004 A 2D implementation of Cellular so you can see it in the viewports. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
The Klein Bottling Company | Chameleon v1.21 98.7 MB |
Material |
Compiled / Description | ||
22.10.2003 Chameleon is a Max material type that appears as a special Multi/Sub-Object material in the Material Editor. It works by basing where individual textures are placed on user defined gizmos in your scene. Chameleon will have you animating textures in ways that you never thought possible. It works as a combination Max helper gizmo and MultiSubObject material/map types, allowing the user to place multiple textures based on the position and orientation of selected gizmos. These gizmos can be rectangular, cylindrical or spherical in shape, and you can add as many as you like and in any combination to achieve great results. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Laszlo Szebo / Martin Breidt | Chroma Texture v0.1 21 KB |
Material |
Compiled / Description | ||
04.03.2004 Chroma.dlt is a new texture map for Max that allows you to create a rough chromakey from any other map. The chromakey mask can be used inside the viewport and at render-time. Its main targeted use is for previewing blue-/greenscreen composites inside Max. This can be useful for projects with set extensions, for example, since you directly see the image composition inside your viewport. The chromakey is calculated on the fly, so you can use any image/image sequence without having to pre-calculate a key with a compositing software. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Zap Andersson | ChromeMap Lite v1.0 212 KB |
Material |
Compiled / Description | ||
11.03.2004 The Chrome Map plugin takes a photo or video of a sphere, and uses that directly, with no other software or conversions needed as a reflection (or texture) map in Max. ChromeMap Lite is FREE for individual use, and $20 per user (rendering node licences are free) for professional, commercial or for-profit use. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
BlurBeta | Color Clamp v2.04 15.2 KB |
Material |
Compiled / Description | ||
18.11.2003 Clamps the colors coming out of materials so they won't mess up atmospherics, etc. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Cuneyt Ozdas | Color Correct v3.4.86.8 616 KB |
Material |
Compiled / Description | ||
31.10.2007 Color Correct is a map type that lets you change the colors of a map by using image processing techniques. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Mark Williams | Color Replace v1.1 12.9 KB |
Material |
Compiled / Description | ||
08.06.2007 This texture plugin is for simple chroma-keying. It will selectively replace colors within a specified range of one texture with another. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
Itoo Software | ColorEdge v1.03 482 KB |
Material |
Compiled / Description | ||
05.05.2007 ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects. |
...Top | ||
Author / WWW | Name / Download | Plugin Type |
David Baker | ctrl_Colors for Max v1.1 267 KB |
Material |
Compiled / Description | ||
01.07.2008 This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max. It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions. This plugin only works if using the mental ray renderer. |