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Autodesk, Inc. | DirectX 9 Shader Material v6.0 518 KB |
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Compiled / Description | ||
22.04.2004 The DirectX 9 Shader material has been recompiled against the Summer Update DX9 SDK. It also fixes a couple of problems including issues with scripted materials and volume textures not loading correctly. |
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BlurBeta | Dirt v2.02 15.3 KB |
Material |
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18.11.2003 A dirt texture map. |
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Mark Williams | Disperse/Refract v1.0 11.2 KB |
Material |
Compiled / Description | ||
08.06.2007 This texture plugin is for faking wavelength-dependent refraction without having to go to the effort of rendering your image in separate R/G/B passes and compositing. |
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BlurBeta | Do Nothing v1.01 36 KB |
Material |
Compiled / Description | ||
18.11.2003 Works as a pass through in composite textures. |
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BlurBeta | Drip v1.04 14.6 KB |
Material |
Compiled / Description | ||
18.11.2003 Designed as a bump map for the 'drop of water in a bucket' effect. |
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BlurBeta | DynoSkin v3.01 25.7 KB |
Material |
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18.11.2003 A bumpy skin texture map. |
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Andrew Reid | EdgeMap v1.01 29.8 KB |
Material |
Compiled / Description | ||
15.01.2004 EdgeMap is a procedural texture that draws lines along the face edges of an object. |
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BlurBeta | Electric v3.03 25.2 KB |
Material |
Compiled / Description | ||
18.11.2003 A tendrily noise texture map with exponential falloff. |
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Image Space Inc. | gMotor 2 Material v2.35 5.13 MB |
Material |
Compiled / Description | ||
14.08.2006 The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. |
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Author / WWW | Name / Download | Plugin Type |
Image Space Inc. | gMotor 2 Texture v2.35 5.13 MB |
Material |
Compiled / Description | ||
14.08.2006 The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. |