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Author / WWW Name / Download Plugin Type
Chris Cookson Enhanced MD3 Exporter v3.0
16.8 KB
Import / Export
Compiled / Description
06.06.2004

This is an improved version of Pop'N'Fresh's MD3 exporter for creating Quake 3 models in Max. The following major fixes and features have been implemented:
- Correct normal export, taking into account smoothing groups
- Bounding box calculation for each frame
- Improved error checking and validation
- Exports valid Q3A path names (no backslashes)
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Author / WWW Name / Download Plugin Type
Sam McGrath ESM Importer/Exporter v0.1
6.7 KB
Import / Export
Compiled / Description
29.10.2003

A plugin that exports a geometric object (that is, vertex and face data), plus .C code that will read in the format and convert it to an OpenGL display list.
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Author / WWW Name / Download Plugin Type
Obsidian Entertainment, Inc. Expotron Exporter v1.0.0.1
441 KB
Import / Export
Compiled / Description
09.05.2007

Allows you to export meshes (*.MDB files) and skeletons (*.GR2 files) for use in Neverwinter Nights 2.
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Author / WWW Name / Download Plugin Type
Stan Melax EZMesh Exporter v1.0
134 KB
Import / Export
Compiled / Description
08.10.2007

EZMesh is a plugin and script for Max that exports models into a very simple format that you can easily load into a 3D application or game. It is intended to be a reference implementation for anyone out there interested in exporting art.

The exporter supports bones and skinned meshes that use Max's skin modifier. The bones can be any type of node (don't have to be Max bones) and can be animated. During export, the mesh is processed so that it takes into account smoothing groups and does what is needed for those places on the mesh that aren't smooth such as where the same point has different normals depending on which triangle is being drawn. The tangent space basis is also calculated (used by many shaders such as bumpmapping, parallax). If the mesh is manifold, the exporter also generates bevel triangles so the mesh can be extruded in a vertex shader to compute shadow volumes.
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Author / WWW Name / Download Plugin Type
Christoph Kubisch F3D Exporter v1.8
2.73 MB
Import / Export
Compiled / Description
13.11.2007

Enables Max to export F3D and MA files for use with Luxinia, an easy-to-use 3D engine. F3D files support multiple meshes, helper objects, skinned/physiqued objects and multi-materials. MA files are for animations, exporting animation keys with an optional snapshot every 'nth' frame.
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Author / WWW Name / Download Plugin Type
Ritual Entertainment FAKK 2 SKL Exporter v1.0
27 KB
Import / Export
Compiled / Description
14.01.2006

Exports skeletal animations in the Heavy Metal F.A.K.K. 2 / Quake 3 *.skl file format.
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Author / WWW Name / Download Plugin Type
David Cuthbert Falcon 4 LOD Exporter v0.3
89.3 KB
Import / Export
Compiled / Description
21.07.2007

This exporter takes the geometry data from your Max scene and saves it in Falcon 4 format. In addition to the export plugin there are also a number of modifiers and helpers, which are used to emulate some of the functionality of the Falcon 4 file format so it can be exported.
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Author / WWW Name / Download Plugin Type
WildTangent Games, Inc. Fate 3dsMax Tools v1.0
41.3 MB
Import / Export
Compiled / Description
07.05.2009

This a collection of plugins for moving 3D assets from Max to the formats used by the Fate games. It supports the following file formats: MDL (standard, non-animated model), SCN (scene files), COL (collision scenes), AMS (animated meshes that use morph-targets for animation), SMS (skinned meshes with skeleton animation) and SMA (animation files for SMS).
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Author / WWW Name / Download Plugin Type
Fabio Policarpo Fly3D Mesh Export v2.10
21 MB
Import / Export
Compiled / Description
27.02.2004

Exports meshes from Max to the Fly3d format (*.f3d) for the Fly3D game engine.
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Author / WWW Name / Download Plugin Type
Fabio Policarpo Fly3D Mesh Export v3.0
951 KB
Import / Export
Compiled / Description
09.10.2005

Exports meshes from Max to the Fly3d format (*.f3d) for the Fly3D game engine.

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