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Author / WWW Name / Download Plugin Type
Darkling Simulations, LLC. SimbiontMAX v2.55
1.14 MB
Material
Compiled / Description
12.12.2005

SimbiontMAX is a plugin for rendering DarkTree procedural shaders, 3D maps, and materials in Max. By combining any of 100+ procedural components into a texture tree, you can interactively create photorealistic textures, surface shaders, and animated effects.
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Author / WWW Name / Download Plugin Type
David Baker ctrl_Colors for Max v1.1
267 KB
Material
Compiled / Description
01.07.2008

This is a plugin front-end for the ctrl_Colors mental ray shader written by Francesca Luce. The plugin makes it a lot easier to understand all of the shader settings, and can be applied like any other texture map in Max.

It consists of 11 different shaders for working with colours: color_balance, color_correction, color_compose, color_keyer, color_picker, color_smoothranges, color_math and 4 shaders for color conversions.

This plugin only works if using the mental ray renderer.
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Author / WWW Name / Download Plugin Type
David Gohara sciAnaComp v1.2
42 KB
Material
Compiled / Description
25.07.2004

This plugin is similar to CompositeMode created by Michael Spaw. It implements all of the Photoshop compositing modes that the original does. If you need a version for Max 4 or 5 go to http://www.morphographic.com.
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Author / WWW Name / Download Plugin Type
Dieter Morgenroth MultisubMap v1.0
12.4 KB
Material
Compiled / Description
04.12.2003

This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview.
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Dieter Morgenroth TileMagic v1.0
14.2 KB
Material
Compiled / Description
03.12.2003

This is a checker texture that randomly chooses the Checkercolor from 4 different Colors/Maps. This can be used to minimize obvious tiling.
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Fabio Policarpo Relief Mapping v1.8
1.82 MB
Material
Compiled / Description
01.11.2006

This texture plugin implements the Relief Mapping technique for use in Max off-line renderings. It deliverers a high quality per-pixel displacement mapping solution only based on texture maps (no extra geometry is generated for the displacement).
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Author / WWW Name / Download Plugin Type
Fabio Policarpo Multi-layer Relief Mapping v1.7
2.22 MB
Material
Compiled / Description
01.06.2006

This is a variation of relief mapping which uses multiple depth layers to represent non height field surfaces. This means that the relief-mapped object can be viewed from both sides while still producing correct parallax and views that are consistent with the 3D geometry they represent.
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Author / WWW Name / Download Plugin Type
Grant Adam ShadowPass v1.02
314 KB
Material
Compiled / Description
28.04.2006

ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching.

The problem with the Matte/Shadow material is that it does not support coloured lights - internally it calculates colour data for the shadow component, but then uses just the luminance of the colour shadow data to dump into the alpha channel. This material plugin outputs colour shadow data in the RGB channels. The alpha of the ShadowPass result is not used for compositing so ShadowPass outputs solid alpha (makes it easier to see what was actually rendered).

The only addition over the Matte/Shadow material is a 2-sided option - and is in fact the only UI control, a single checkbox to enable/disable 2 sided rendering.
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Author / WWW Name / Download Plugin Type
Grant Adam MultiIDMap2 v1.0
21.9 KB
Material
Compiled / Description
18.07.2021

This is a map plugin that allows you to have a single map render out to multiple material ID's. There are times when a Multi-Sub *material* is way more than you need, where the only real difference between the different materials will be one or two maps. So just use maps instead. Current limitation is that it is not mental ray compatible. Also that it is hard-wired to 15 slots.
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Author / WWW Name / Download Plugin Type
HABWare IBitmap v6.0
41.9 KB
Material
Compiled / Description
09.10.2003

An extension of the Bitmap texture plugin which properly handles interlaced images with field-rendering.

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