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Author / WWW Name / Download Plugin Type
HABWare Patchwork v6.0
31.4 KB
Material
Compiled / Description
09.10.2003

A checker-like texture, that allows you to use the predefined shapes squares, circles and triangles for texturing.
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Author / WWW Name / Download Plugin Type
HABWare Particle Texture v6.0
37.8 KB
Material
Compiled / Description
09.10.2003

Allows you to set the particle color depending on its velocity and size.
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Author / WWW Name / Download Plugin Type
HABWare Water2 v6.0
57.8 KB
Material
Compiled / Description
09.10.2003

A procedural texture which creates ripples whenever a particle falls on the objects surface.
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Material v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list) and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps.
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Author / WWW Name / Download Plugin Type
Image Space Inc. gMotor 2 Texture v2.35
5.13 MB
Material
Compiled / Description
14.08.2006

The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material and is needed when creating models for gMotor 2.0 applications such as the racing simulation rFactor. Each gTex as its own settings for MIP mapping, compression, animation, and so on. Supported texture formats are DDS, TGA, BMP, JPG, and PNG.
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Author / WWW Name / Download Plugin Type
Itoo Software ColorEdge v1.03
482 KB
Material
Compiled / Description
05.05.2007

ColorEdge is a procedural texture which changes the color along the VISIBLE edge faces of an object, allowing you to define color gradients and add noise effects.
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Author / WWW Name / Download Plugin Type
John Burnett Backlight v11.14.2001
26.4 KB
Material
Compiled / Description
25.01.2004

This is a simple texture that adds light to the front of a face based on the light hitting the back of it. It's good for simple 'paper thin' translucency.
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John Burnett Matte/Shadow 2 v7.14.2000
17.2 KB
Material
Compiled / Description
25.01.2004

Updates the standard Matte/Shadow material to support double-sided rendering and displacement mapping.
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Author / WWW Name / Download Plugin Type
John Burnett UVW to RGB v4.01.2001
32.8 KB
Material
Compiled / Description
25.01.2004

Uses UVW channels to shade the surface of an object. Useful for viewing how the UV mapping flows along a surface.
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Author / WWW Name / Download Plugin Type
John Burnett InfoTexture v1.19.2004
74.7 KB
Material
Compiled / Description
25.01.2004

Shade the surface according to various surface properties. Intended to be used to render passes of a scene that will later be used in a compositing program or post-process script.

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