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Author / WWW Name / Download Plugin Type
Obsidian Entertainment, Inc. Expotron Exporter v1.0.0.1
441 KB
Import / Export
Compiled / Description
09.05.2007

Allows you to export meshes (*.MDB files) and skeletons (*.GR2 files) for use in Neverwinter Nights 2.
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Author / WWW Name / Download Plugin Type
Imagination Technologies Ltd. PowerVR Exporter v1.04 (Build 2.00.20.1684)
585 KB
Import / Export
Compiled / Description
27.04.2007

This plugin outputs 3D data for use inside your C language application in the easiest and fastest way possible. This version replaces the old exporter and contains a lot more functionality. The files generated by the PVRExporter are 'include' files that you can compile with your own application.
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Author / WWW Name / Download Plugin Type
Crytek GmbH Cry Exporter v1.0.0.1014
31.9 MB
Import / Export
Compiled / Description
09.03.2007

Exports scene information from Max to the proprietary CryEngine formats, as used in FarCry. It allows you to export the following types of information:
- Bone animation and Biped data (*.CAF files)
- Geometric information (*.CGF or *.CGA files)
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Author / WWW Name / Download Plugin Type
Roman Dzieciol Unreal3DExport Beta 0
34.6 KB
Import / Export
Compiled / Description
01.03.2007

This plugin lets you export Unreal Engine vertex animations. There are other utilities for doing this but their workflow is either unacceptable or unreliable. This plugin simplifies the exporting procedure.
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Author / WWW Name / Download Plugin Type
Act-3D B.V. Quest3D Exporter v0.2.15
1.15 MB
Import / Export
Compiled / Description
02.02.2007

This plugin exports a scene from Max directly to the Quest3D v3.6 file format (.CGR file). It includes support for hierarchy export, animation, alpha blending, multi-maps, smoothing groups and vertex colors.
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Author / WWW Name / Download Plugin Type
The Creative Assembly CAS Exporter v3.88
743 KB
Import / Export
Compiled / Description
12.12.2006

The CAS exporter is used for exporting models and animations from Max to the file format used in Rome:Totalwar for mesh and animation. Medieval II: Totalwar uses the .CAS format for all unit and siege animations, as well as .CAS mesh format for strategy map models (units, buildings, features).
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Author / WWW Name / Download Plugin Type
Monte Cristo Games City Life Exporter / Importer v2.031
22.8 MB
Import / Export
Compiled / Description
09.12.2006

Part of the City Life Toolset, these plugins enable you to export and import models for City Life, a 3D city building simulation.
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Author / WWW Name / Download Plugin Type
Gregory Jan G3D Exporter v1.0
6.27 MB
Import / Export
Compiled / Description
01.12.2006

The G3D exporter is used to export scenes, lights, animations, bones, materials, shaders, physics from Max to the G3D game engine.
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Author / WWW Name / Download Plugin Type
Clockstone Software RTX Export v2.11
127 KB
Import / Export
Compiled / Description
27.10.2006

RTX export is an extended ASE exporter for Max. It has a lot of enhancements, the most interesting for most users may be a fully working Biped, Physique and Skinning export.

In addition to the standard ASE features it implements following stuff:
- Local transform matrices and vertices
- Skinning
- Physique, biped
- Bones, biped-bones
- Target nodes
- Light color animation
- Visibility animation
- Camera FOV animation
- Visibility information
- Atmospheric (StdFog) export
- Morph modifier
- User properties
- Map animation (UV offset, UV tile, UVW angle)
- Fog color animation
- Light attenuation parameter animation
- Material ambient/diffuse/specular/selfillumation color animation
- Optimizing texture coordinates
- BoneInitTM calculation for mirrored bones
- PivotTM (object offset transformation)
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Author / WWW Name / Download Plugin Type
Eagle Dynamics LOMAC Tools v3.0
932 KB
Import / Export
Compiled / Description
25.10.2006

LOMAC Tools are for converting your Max models to the *.LOM file format used by LockOn - Modern Air Combat.

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