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Author / WWW | Name / Download | Plugin Type |
Aleksey Shmatov | ToEE Model Importer / Exporter v1.0 16.7 KB |
Import / Export |
Compiled / Description | ||
04.10.2006 Allows you to import and export models for use in the game Temple of Elemental Evil. Download requires registration! |
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Autodesk, Inc. | 3DXI v2.2 927 KB |
Import / Export |
Compiled / Description | ||
08.09.2006 3DXI provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. 3DXI provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform. |
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Author / WWW | Name / Download | Plugin Type |
Third Wire Productions, Inc. | Third Wire Object Exporter v08.25.06 153 KB |
Import / Export |
Compiled / Description | ||
25.08.2006 Allows you to export meshes from Max to the file format used by the air combat games Wings over Europe / Vietnam / Israel and First Eagles. |
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Author / WWW | Name / Download | Plugin Type |
Media Machines | X3D Exporter v2.0 216 KB |
Import / Export |
Compiled / Description | ||
21.08.2006 Exports scenes from Max for use in the real-time Web 3D application Studio 2.1 or the real-time viewer Player 2.1. Based on the Mark Callow VRML exporter, it has the following features: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D (VRML97 is NOT there) - Multi-texture support - specifically: diffuse, self-illumination (as shadows), and bump (as normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers, that were in the VRML97 exporter - Can create a LoadSensor (which currently does nothing, but IS accessible via SAI) |
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Author / WWW | Name / Download | Plugin Type |
Electronic Arts | W3D Exporter v1.0.7.1 32 MB |
Import / Export |
Compiled / Description | ||
17.08.2006 Part of the Mod SDK, this plugin allows Max to export models in the *.w3d format used in the following games: The Battle for Middle-earth II, The Battle for Middle-earth, Command & Conquer Generals: Zero Hour, Command & Conquer Generals and Command & Conquer Renegade. |
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Author / WWW | Name / Download | Plugin Type |
Worldweaver Ltd. | DXmesh v1.02 74.7 KB |
Import / Export |
Compiled / Description | ||
18.07.2006 Allows Max to import and export DX meshes for use in DX Studio, a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. |
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Author / WWW | Name / Download | Plugin Type |
Optimiza / Egerter Software | PowerRender Exporter v6.4 250 MB |
Import / Export |
Compiled / Description | ||
28.06.2006 Enables export of meshes for use in PowerRender. |
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Author / WWW | Name / Download | Plugin Type |
Egerter Software | PowerRender Biped Exporter v5.0 250 MB |
Import / Export |
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28.06.2006 Exports Character Studio biped animation in PowerRender .PRB file format. PowerRender is a set of tools for creating interactive 3D applications. |
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Petroglyph Games Inc. | EAW Exporter v1.0 552 KB |
Import / Export |
Compiled / Description | ||
14.06.2006 Allows Max to export models in the format required by the Star Wars: Empire at War map editor. |
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Author / WWW | Name / Download | Plugin Type |
kjAPI | Comet kjAPI Exporter v2006.06.04 1.46 MB |
Import / Export |
Compiled / Description | ||
05.06.2006 kjAPI is a set of C++ classes that allow you to write 3D game applications. This plugin allows you to preview and save Max 3D models and animations for use with kjAPI. Features include: - Integrated 3D preview using kjAPI engine - Export of hierarchies (*.kjh files) - Export of meshes (*.kjg files) - Export of animations (*.kja files) - Export of textures - Compression of texture to DXTC format |