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Author / WWW | Name / Download | Plugin Type |
Credo Interactive Inc. | Life Forms Studio 4 Translator v6.0 719 KB |
Import / Export |
Compiled / Description | ||
20.10.2004 This translator allows Max users to import and export Life Forms files (*.lfa) directly. |
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Author / WWW | Name / Download | Plugin Type |
Eagle Dynamics | LOMAC Tools v3.0 932 KB |
Import / Export |
Compiled / Description | ||
25.10.2006 LOMAC Tools are for converting your Max models to the *.LOM file format used by LockOn - Modern Air Combat. |
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Author / WWW | Name / Download | Plugin Type |
Vortez | M3D File Exporter v2.0 976 KB |
Import / Export |
Compiled / Description | ||
24.09.2011 This is a very fast exporter that can save the following data (all optional except the vertex array, of course): - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array - Support for saving multiple objects in one file |
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Author / WWW | Name / Download | Plugin Type |
Vortez | M3D File Importer v2.0 976 KB |
Import / Export |
Compiled / Description | ||
24.09.2011 This is an importer for M3D files saved with the exporter from the same author. The following data can be imported: - Index array - Vertex array - Color array - Up to 4 texture UV arrays - Normals array - Vertex Fog array |
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Author / WWW | Name / Download | Plugin Type |
HABWare | MAX to OBJ v6.0 45 KB |
Import / Export |
Compiled / Description | ||
09.10.2003 Generates an Alias¦Wavefront OBJ and MTL file from a Max scene. |
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Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS Exporter v1.2 3.25 MB |
Import / Export |
Compiled / Description | ||
27.04.2008 This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine. |
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Author / WWW | Name / Download | Plugin Type |
Dark Industries LLC. | Max2DTS Exporter v1.3 545 KB |
Import / Export |
Compiled / Description | ||
31.05.2006 This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine. |
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Author / WWW | Name / Download | Plugin Type |
Mitka Robustov | Max2Maya ASCII v0.0 61.1 KB |
Import / Export |
Compiled / Description | ||
09.02.2004 Exports Max scenes to Maya 5 ASCII files (*.MA) including materials and animation. |
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Author / WWW | Name / Download | Plugin Type |
Martin Collberg | max2ms3d v1.12 73 KB |
Import / Export |
Compiled / Description | ||
06.06.2004 Exports files to the *.ms3d format of Milkshape3d. |
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Author / WWW | Name / Download | Plugin Type |
Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
Compiled / Description | ||
16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |