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Author / WWW | Name / Download | Plugin Type |
BlurBeta | Object Utilities v1.01 7.06 MB |
Utility |
Compiled / Description | ||
18.01.2008 Lets you interrogate, rename and cleanup objects in Max. |
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Author / WWW | Name / Download | Plugin Type |
Boomer Labs | Occlusion Pass Generator v1.0 66.8 KB |
Utility |
Compiled / Description | ||
08.02.2008 Occlusion Pass Generator (OPG) is a utility that allows you to create occlusion passes with the click of a button. The plugin allows you to control all the relevant parameters and even keep bump / opacity / displacement maps in the calculations. |
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Author / WWW | Name / Download | Plugin Type |
HABWare | Panorama v9.1 97.9 KB |
Utility |
Compiled / Description | ||
22.05.2007 A utility that allows you to render a panorama image from your scene which can be used by Live Pictures Viewer. |
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Author / WWW | Name / Download | Plugin Type |
Alex Budovski | Plugin Unloader v1.01 7 KB |
Utility |
Compiled / Description | ||
02.10.2009 This is a plugin unloader that plugin developers might find useful. It allows you to unload plugins while in Max, instead of having to close Max, remove the plugin and start Max again. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump Utility v1.1 4.97 MB |
Utility |
Compiled / Description | ||
14.06.2011 The PolyBump utility enables you to calculate different texture maps (normal maps, displacement maps, unoccluded area direction, etc) from highpoly objects to lowpoly equivalents, and is part of the Crysis 2 Mod SDK, which is a complete custom content creation tool. The tools included give the opportunity to not only create new singleplayer and multiplayer maps, but also complete modifications based upon your own asset and/or script creations and adjustments. Alongside the SDK comes a whole set of example assets that can be used as reference when creating new content for Crysis 2. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump v3.1 406 MB |
Utility |
Compiled / Description | ||
21.02.2008 The PolyBump plugin allows you to create real-time models with normal maps from a given high resolution model to be used with low poly models. With PolyBump you can have much better looking models with less polygons at all tessellations. Less polygons equals less memory traffic, and faster frame rates. The plugins are part of the Crysis MOD SDK v1.0, which is over 400 MB in size. |
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Author / WWW | Name / Download | Plugin Type |
Crytek GmbH | PolyBump v4.0 54.8 MB |
Utility |
Compiled / Description | ||
27.04.2009 Part of the Crysis MOD SDK v1.5, the PolyBump plugin allows you to create real-time models with normal maps from a given high resolution model to be used with low poly models. With PolyBump you can have much better looking models with less polygons at all tessellations. Less polygons equals less memory traffic, and faster frame rates. |
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Author / WWW | Name / Download | Plugin Type |
Mankua | PowerStamper v1.0 517 KB |
Utility |
Compiled / Description | ||
27.08.2010 PowerStamper is a Texture Builder by Bitmap Projection. This means that an image is projected onto the 3D surface of a model, and stamped into its material bitmap textures. The image is projected using the active viewport, which can be an orthogonal projection ( Top, Front, User) or a perspective projection ( Camera, Spot Light ). The projected image is known as the 'Stamping Image' and the material bitmaps as the 'Output Bitmaps'. As a Stamping Image you can use photographs to compose complex photorealistic materials for a 3D model; typical material maps to create unique 3D seamless unstretched maps, like rock or sand; or, you can paint rendered images to create complex 3D painted maps. However, to get better results, you can mix all these three techniques! |
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Author / WWW | Name / Download | Plugin Type |
Siim Annuk | Racer DOF Exporter v0.4 613 KB |
Utility |
Compiled / Description | ||
08.05.2011 Exports geometry from Max to the .DOF file format used by Racer, a free and open car simulation project created by Ruud van Gaal. At the moment there is only a 64-bit version for Max 2010, hopefully the others will follow. |
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Author / WWW | Name / Download | Plugin Type |
Peter Watje | Scatter v1.63 43.4 KB |
Utility |
Compiled / Description | ||
09.05.2007 This utility is basically the same as the R4 scatter routine. If you pick a scatter object and an emitter object then hit the Apply button, the scatter object is copied to each vertex of the emitter object. The random distribution and number of objects have not yet been implemented. After you hit the Apply you must force screen redraw to see the results. |