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95 records match your query.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Metal Shader v1.0
7.92 MB
Material
Compiled / Description
06.05.2007

The metal viewport shader simulates reflective metals. It has a 24-bit specular map, dual specular highlights (one tight and saturated, one broad and duller) and a mask for reflection (shinier areas get non-blurry reflections). Despite the number of maps required, this is a relatively cheap shader.
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Author / WWW Name / Download Plugin Type
MooDee MooDee Shader v0.05
475 KB
Material
Compiled / Description
24.12.2006

This plugin provides you with a new shader model that offers a large amount of control over specularity, diffuse shading, colour correction and more.
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Author / WWW Name / Download Plugin Type
Mark Williams Mosaic v1.0
26.7 KB
Material
Compiled / Description
07.06.2007

This texture is for making mosaics or tiles with a jitter setting for making the tiling irregular and a hole setting for randomly removing tiles.
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Author / WWW Name / Download Plugin Type
BlurBeta MultiBlend v2.0
7.06 MB
Material
Compiled / Description
18.01.2008

A multichannel material compositor with stacking controls and masks.
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Dieter Morgenroth MultisubMap v1.0
33.6 KB
Material
Compiled / Description
12.02.2007

This plugin is the same as the MultiSub-Object Material, but for Maps. However there is no viewport-preview.
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Author / WWW Name / Download Plugin Type
Peter Watje Noise 2D v1.1b
49.2 KB
Material
Compiled / Description
08.05.2007

The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports.
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Author / WWW Name / Download Plugin Type
Peter Watje Object Texture v1.01a
51.8 KB
Material
Compiled / Description
14.05.2007

This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package.
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Author / WWW Name / Download Plugin Type
Andres Carrera oFusion Material v1.8.6
7.59 MB
Material
Compiled / Description
06.08.2007

The new Ogre Material type is a very advanced, natively implemented Max material. It gives the user total control over the material settings and attributes, implementing 100% of the OGRE (Object-oriented Graphics Rendering Engine) engine material specifications.

It is implemented in a very friendly way, and will work side-by-side with a Max material, using this material as a child material for the Max viewports and the Max renderer, while the root ogre material is used for the ogre viewport and for the export process. The child Max material, if any, can be evaluated, resulting in its properties being updated in the parent material, and any submaterial needed created.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Parallax Occlusion Mapping Shader v1.0
16.8 KB
Material
Compiled / Description
06.05.2007

This is a version of the ATI Toy Shop POM viewport shader converted to work in Max.
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Author / WWW Name / Download Plugin Type
Peter Watje Particle Blend Material v1.1
186 KB
Material
Compiled / Description
11.05.2007

Particles Blend material is used to change a particles material based on it life. Has only been tested with Particle+, but should work with most particle systems.

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