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88 records match your query.
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Author / WWW Name / Download Plugin Type
Peter Watje Noise 2D v1.1b
49.2 KB
Material
Compiled / Description
08.05.2007

The same as the Noise that ships with Max, except that it is implemented as a 2D map instead of a 3D map, allowing you to see the noise in the viewports.
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Peter Watje Wave 2D v1.0b
43.3 KB
Material
Compiled / Description
08.05.2007

A sine wave material generator that allows you to create linear and radial waves.
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Peter Watje Texture Map Blender v1.02
22.7 KB
Material
Compiled / Description
14.05.2007

A simple additive blender. It just adds the color or bump for each entry based on the mask and the amount value.
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Author / WWW Name / Download Plugin Type
Peter Watje Object Texture v1.01a
51.8 KB
Material
Compiled / Description
14.05.2007

This texture generates a height/normal map from an object in the scene. It is useful for turning geometry in the scene into a bump map without having to render out a height map file or drawing it in a paint package.
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Peter Watje Particle Paint v1.2
41.9 KB
Material
Compiled / Description
11.05.2007

This material turns a particle system into a spray can.
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Peter Watje 3D Painter Prototype v1.02
81.1 KB
Material
Compiled / Description
15.05.2007

This is a 3D Painter that lets you paint into a bitmap or vertex colors. The bitmap painter is implemented as a material while the vertex painter is implemented as modifier. Other than that they both have the same painter tools and behave the same way.
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Philip Palmer Stereoscopy Shader v1.0
43.2 KB
Material
Compiled / Description
11.05.2010

This DirectX Shader (FX) file performs stereoscopic rendering in the Max viewport. It provides the following 3D output formats:
- Anaglyph (coloured glasses)
- Interlaced (eg. Zalman)
- Checkerboard (eg. DLP)
- Anaglyph-checkerboard (coloured glasses)
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Author / WWW Name / Download Plugin Type
Potion Studios Perlin Noise Texture Map v0.1
291 KB
Material
Compiled / Description
14.11.2007

This is an implementation of Ken Perlins' noise function as a texture map for Max. It extends the shipping noise algorithms with a simple to use, but extremely powerful and popular noise function. Perlin noise has a pseudo-random appearance with values changing smoothly from one point to another, making it useful for creating a great variety of procedural textures.
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Rob Galanakis skinHero Shader v1.0
3.3 MB
Material
Compiled / Description
06.05.2007

The skinHero viewport shader is designed for human skin, specifically the face, and replicates the unique properties of rim lighting, sub-surface scattering, and pore-level detail. Despite its visual fidelity, the shader is cheap (50 pixel shader instructions only), and uses less texture memory than a traditional normal-mapping shader with three 24-bit maps.
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Author / WWW Name / Download Plugin Type
Rob Galanakis Velvet Shader v1.0
3.89 MB
Material
Compiled / Description
06.05.2007

The velvet viewport shader simulates the rim/fresnel lighting effect and softened specular highlights of cloth like velvet. It uses a micro-normal and micro-specular map, meaning that fiber-level detail should be left out of the normal map. The specular level (normal alpha) can be multiplied by a color to produce a colored specular highlight, which is very important for the rim lighting on certain materials.

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