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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader with the following options: 0 - Horizontal cross cubemap, 1 - Vertical cross cubemap, 2 - NVidia horizontal cubemap, 3 - XSI strip cubemap. |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Division_cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader which generates maps for mental ray's mib_lookup_cube6 Env node. |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a physically correct fisheye lens shader. |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_mr_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a mental ray fisheye lens shader (the code comes from the mental ray guide, and may not be phsyically correct). |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Dof_lens_plus v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is an improved version of the 'physical_lens_dof' shader that ships with mental ray. The original shader only sampled 4 imes per pixel, which is too low for production work. This shader allows control of the DOF sampling. |
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Author / WWW | Name / Download | Shader Type |
Mark Davies | Aperture v1.0 44.1 KB |
Lens |
Compiled / Description | ||
16.10.2005 Aperture is a shader that allows scenes to be rendered from dynamic perspectives using a range of lenses modeled after their real-world counterparts: from the physical Fisheye lens to the decidedly non-physical Cubic and Cylindrical lenses. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_DOF v1.0 809 KB |
Lens |
Compiled / Description | ||
10.10.2010 NSLib_DOF is a lens shader which simulates depth of field (DOF). The key difference between it and other similar lens shader is that it uses the multidimensional adaptive sampling method to improve performance. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Collector v1.0 809 KB |
Lens / Material |
Compiled / Description | ||
10.10.2010 NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS). |
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Author / WWW | Name / Download | Shader Type |
Nanomation Ltd. | ns_3D v1.0 79.3 KB |
Lens |
Compiled / Description | ||
20.02.2001 This is a lens shader that renders scenes in 3D for viewing with red/cyan glasses. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Ralf Habel | cubemap_lens v1.0 49.9 KB |
Lens |
Compiled / Description | ||
22.11.2004 This lens shader lets you render out a full 360°/180° view of a scene in latitude/longitude format. |