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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Alan Jones | inciDents v1.0 363 KB |
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16.04.2010 This is a basic incidence shader (similar to the Falloff map in Max) which works with displacement. |
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Alan Jones | Thickness v1.0 363 KB |
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16.04.2010 This shader returns the thickness of objects. It correctly handles intersections when used to create thickness passes. |
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Andreas Bauer | zDepthDOF v1.6 6.1 KB |
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07.04.2005 zDepthDOF is a material shader which renders zDepth images. It provides full focus control for realistic depth of field simulation. It is intended to be used in conjunction with a compositing package that can make use of zDepth images, such as Shake or Combustion. |
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Andy Hayes | Voronoi Shader v1.0 76.9 KB |
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27.10.2004 This is a Voronoi cell texture shader. The Include file for Max can be downloaded here. |
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Andy Hayes | fractional Brownian motion (fBM) v1.0 22.5 KB |
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12.10.2004 A very useful fractional Brownian motion (fBM) texture shader. The Include file for Max can be downloaded here. |
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Ben Rogall | Parallax v0.7 10.9 KB |
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20.11.2005 This is a steep parallax shader, which is like a cross between normal mapping and displacement. The Include file for Max can be downloaded here. |
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Ben Rogall | ZBump v0.6 5 KB |
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26.10.2005 This shader is for using images as bump maps, which is easy in Max, but not so easy on XSI. The only reason it is in this database is because it is useful when using the Parallax shader from the same author. The Include file for Max can be downloaded here. |
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Daniel Rind | Deriver v1.0 17.7 KB |
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23.02.2004 This shader gives a quick and simple way to use anisotropic shaders (or basically any shaders that use surface derivatives) with polygon objects. It generates derivatives on the fly depending on an input north pole/direction. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Daniel Rind | Dirtmap v1.2 186 KB |
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18.10.2003 The Dirtmap is a procedurally generated occlusion map which uses raytracing to determine the amount of occluding geometry in the neighborhood of a rendered point, and outputs the result as a blend of two colors. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Daniel Rind | Mix_8vectors v1.0 79 KB |
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17.01.2004 A very simple utility shader for mixing up to 8 vectors. It was mainly written to make mixing bump mapping vectors easier. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |