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Author / WWW | Name / Download | Shader Type |
Alan Jones | inciDents v1.0 363 KB |
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16.04.2010 This is a basic incidence shader (similar to the Falloff map in Max) which works with displacement. |
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Alan Jones | Thickness v1.0 363 KB |
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16.04.2010 This shader returns the thickness of objects. It correctly handles intersections when used to create thickness passes. |
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Daniel Rind | Deriver v1.0 17.7 KB |
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23.02.2004 This shader gives a quick and simple way to use anisotropic shaders (or basically any shaders that use surface derivatives) with polygon objects. It generates derivatives on the fly depending on an input north pole/direction. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Daniel Rind | Dirtmap v1.2 186 KB |
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18.10.2003 The Dirtmap is a procedurally generated occlusion map which uses raytracing to determine the amount of occluding geometry in the neighborhood of a rendered point, and outputs the result as a blend of two colors. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Daniel Rind | Mix_8vectors v1.0 79 KB |
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17.01.2004 A very simple utility shader for mixing up to 8 vectors. It was mainly written to make mixing bump mapping vectors easier. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
David Baker | WireColor v1.1 92 KB |
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26.07.2008 When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications. |
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David Lanier | DL3D_Toonshader v1.0 31 KB |
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13.06.2007 This is a simple toon shader. |
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David Lanier | DL3D_XRay Texture v1.0 22.5 KB |
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13.06.2007 This is a transparency shader with falloff, which can be used to create materials which look like an X-Ray. |
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David Lanier | DL3D_Cellular Texture v1.0 36.4 KB |
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13.06.2007 This is a fractal Worley noise shader (F2-F1). |
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Author / WWW | Name / Download | Shader Type |
David Lanier | DL3D_Wireframe Texture v1.0 27.7 KB |
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13.06.2007 This is a simple wireframe shader with 2 colors, one for the edge (wirecol) and one for the inside (facecol), and a control for the thickness of the edge. |