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Author / WWW | Name / Download | Shader Type |
AFK team | mrVolumeShader v0.50a 903 KB |
Volume |
Compiled / Description | ||
01.12.2010 mrVolumeShader comes bundled with the Volume Node plugin which brings volume modelling/rendering capabilities to Max. At the moment Volume Node supports the following different display modes via the volume ray casting algorithm (more will follow in the future): - Direct Volume Rendering (DVR) - Isosurface rendering - Maximum Intensity Projection (MIP) |
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Author / WWW | Name / Download | Shader Type |
Haggi Krey | HK Volume v0.4 239 KB |
Volume |
Compiled / Description | ||
23.08.2009 HK Volume consists of two volume shaders, a simple volume shader with support for textures, and Coat3DVolume which can read in voxel files from 3D-Coat as well as raw voxel files. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Parti_Volume v1.0 809 KB |
Volume |
Compiled / Description | ||
10.10.2010 NSLib_Parti_Volume is a volume shader which simulates participating media. Although in some aspects it is similar to the parti_volume shader shipped with mental ray, it has its own features. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Particle_Cloud v1.0 809 KB |
Volume |
Compiled / Description | ||
10.10.2010 NSLib_Particle_Cloud is a particle volume shader. The main difference between it and NSLib_Parti_Volume is that the particle volume shader can use the particle data to control the properties of the medium. |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Particle_Flame v1.0 809 KB |
Volume / Light / Emitter |
Compiled / Description | ||
10.10.2010 NSLib_Particle_Flame is a particle volume and light shader. Unlike other volume shaders, NSLib_Particle_Flame doesn't sample the lights, instead it emits light by itself. |