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131 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Sintesys Perlin v1.0
161 KB
Texture
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is a Perlin noise shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Sintesys Perlin2 v1.0
161 KB
Texture
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is a Perlin noise shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Sintesys Show Edges v1.0
161 KB
Material / Texture
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stefan Minning minMatcap v2.0
1.03 MB
Material / Texture
Compiled / Description
22.06.2009

This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stephen Gustafson Environment Ray Type v1.0
21.6 KB
Texture
Compiled / Description
29.09.2005

This shader lets you specify three different environments based on the ray type that's reading them: ray, reflect, and everything else.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Refract Direction v1.0
21.5 KB
Texture
Compiled / Description
28.09.2005

This shader run a check for inverted normals when calculating the refraction. If they are, it continues the tracing of the current ray (so if it's a refraction, the refraction ray should ignore the back side of your object, and trace further into the scene).

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Indirect Illum v1.0
21.7 KB
Texture
Compiled / Description
20.11.2005

This shader allows you to pipe your indirect illumination through your shader wherever you want (adding indirect illumination to a constant shader, perhaps?), independent of illumination shaders. Additionally, it gives you a multiplier that could be used to either adjust the level of your indirect illumination, or maybe tint it.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Irradiance Matte v1.0
21.8 KB
Texture
Compiled / Description
21.11.2005

This shader works like a Matte plane that accepts FG shadows. It is also good for developing separate indirect illumination-only passes for use in compositing.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Morpher v1.0
3 KB
Texture
Compiled / Description
13.06.2005

This is a 10-slot morph material, since Max's MR connection didn't include the morpher material.

32-bit: Yes
64-bit: No

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