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131 records match your query.
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Author / WWW | Name / Download | Shader Type |
Sintesys | Perlin v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a Perlin noise shader. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Perlin2 v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a Perlin noise shader. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Show Edges v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Stephen Gustafson | Environment Ray Type v1.0 21.6 KB |
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29.09.2005 This shader lets you specify three different environments based on the ray type that's reading them: ray, reflect, and everything else. 32-bit: Yes 64-bit: No |
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Stephen Gustafson | Refract Direction v1.0 21.5 KB |
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28.09.2005 This shader run a check for inverted normals when calculating the refraction. If they are, it continues the tracing of the current ray (so if it's a refraction, the refraction ray should ignore the back side of your object, and trace further into the scene). 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Indirect Illum v1.0 21.7 KB |
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20.11.2005 This shader allows you to pipe your indirect illumination through your shader wherever you want (adding indirect illumination to a constant shader, perhaps?), independent of illumination shaders. Additionally, it gives you a multiplier that could be used to either adjust the level of your indirect illumination, or maybe tint it. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Irradiance Matte v1.0 21.8 KB |
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21.11.2005 This shader works like a Matte plane that accepts FG shadows. It is also good for developing separate indirect illumination-only passes for use in compositing. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Morpher v1.0 3 KB |
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13.06.2005 This is a 10-slot morph material, since Max's MR connection didn't include the morpher material. 32-bit: Yes 64-bit: No |