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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader with the following options: 0 - Horizontal cross cubemap, 1 - Vertical cross cubemap, 2 - NVidia horizontal cubemap, 3 - XSI strip cubemap. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Division_cubemap_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a cubemap panoramic lens shader which generates maps for mental ray's mib_lookup_cube6 Env node. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a physically correct fisheye lens shader. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Fisheye_mr_lens v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is a mental ray fisheye lens shader (the code comes from the mental ray guide, and may not be phsyically correct). 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Li Liu | al_Dof_lens_plus v1.121 523 KB |
Lens |
Compiled / Description | ||
20.10.2005 This is an improved version of the 'physical_lens_dof' shader that ships with mental ray. The original shader only sampled 4 imes per pixel, which is too low for production work. This shader allows control of the DOF sampling. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Mark Davies | Aperture v1.0 44.1 KB |
Lens |
Compiled / Description | ||
16.10.2005 Aperture is a shader that allows scenes to be rendered from dynamic perspectives using a range of lenses modeled after their real-world counterparts: from the physical Fisheye lens to the decidedly non-physical Cubic and Cylindrical lenses. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_DOF v1.0 809 KB |
Lens |
Compiled / Description | ||
10.10.2010 NSLib_DOF is a lens shader which simulates depth of field (DOF). The key difference between it and other similar lens shader is that it uses the multidimensional adaptive sampling method to improve performance. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Collector v1.0 809 KB |
Lens / Material |
Compiled / Description | ||
10.10.2010 NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Nanomation Ltd. | ns_3D v1.0 79.3 KB |
Lens |
Compiled / Description | ||
20.02.2001 This is a lens shader that renders scenes in 3D for viewing with red/cyan glasses. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_physical_lens_dof v3.4 beta 8 5.17 MB |
Lens |
Compiled / Description | ||
14.06.2014 A depth of field shader that simulates a physical camera lens. 32-bit: No 64-bit: Yes |