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131 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_color_mixer v24.02 3.10 MB |
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15.09.2009 The color mixer mixes two input colors. It doesn't evaluate inputs if they're not required, it has a scalar as mix input, and you can define an operation for the alpha channel. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_color_rgba_combine v24.02 3.10 MB |
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15.09.2009 A simple RGBA combiner that accepts color and scalar inputs. This shader is useful if you want to combine multiple monochrome passes into one pass to save render time and disk space. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_integer_switcher v24.02 3.10 MB |
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15.09.2009 This shader is similar to the color switcher, but it switches integers instead of colors. Mostly it is used in combination with the color switcher. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_color_clamprange v24.02 3.10 MB |
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15.09.2009 Color_clamprange clamps the input color to the ranges you set in this node. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_scalar_clamprange v24.02 3.10 MB |
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15.09.2009 Scalar_clamprange clamps the input scalar to the ranges you set in this node. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_scalar_modulus v24.02 3.10 MB |
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15.09.2009 This is a simple modulus operator which can be used to loop values. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_texture_oily_specular2 v24.02 3.10 MB |
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15.09.2009 Texture_oily_specular2 can be compared to a gradient for highlights or lambert shading. It allows you to create iridescent effects such as oil on water or soap bubbles. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_texture3d_warp v24.02 3.10 MB |
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15.09.2009 This shader warps your texture coordinates using a color input. The red input warps the U coordinate, blue warps V and green warps W. 32-bit: Yes 64-bit: Yes |
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Holger Schönberger | BA_texture_cell3d3 v24.02 3.10 MB |
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15.09.2009 This cell shader is loosely based on the Worley cell shader, but can do a lot more. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_texture_fractal4d3 v24.02 3.10 MB |
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15.09.2009 This is a 3D perlin shader, with fractalsum and turbulence, but it adds time as the 4th dimension. If you animate the time, one time unit changes the fractal the same as one UVW coordinate. The shader also supports filtering (self-antialiasing). 32-bit: Yes 64-bit: Yes |