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131 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Color_to_Vector v1.0 23.7 KB |
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28.08.2004 JS_Color_to_Vector converts an RGB value to an XYZ vector. 32-bit: Yes 64-bit: No |
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Jan Sandström | JS_Vector_to_Color v1.0 32.8 KB |
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21.06.2007 JS_Vector_to_Color converts an XYZ vector to an RGB value. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Vector_to_Scalar v1.0 24.3 KB |
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28.08.2004 JS_Vector_to_Scalar converts an XYZ vector to a Float value. 32-bit: Yes 64-bit: No |
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Jan Sandström | JS_MultiRamp v1.0 54.7 KB |
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21.06.2007 JS_MultiRamp is a multicolor ramp shader. It's meant to be used with, and driven by, other shaders, and currently has a maximum of 20 color inputs. For more information on this shader, look here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_ColorMath v1.1 39.9 KB |
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21.06.2007 JS_ColorMath is a shader for adding, multiplying or using other math operations on two color inputs. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Contrast v2.0 38.5 KB |
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21.06.2007 JS_Contrast is a shader which works like brightness-contrast in Photoshop. The Photoshop brightness level activates a brightness level min and max of 100 / 256. Deactivated the brightness level goes all the way. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Mosaic v1.0 27.1 KB |
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21.06.2007 JS_Mosaic pixellates a bitmap texture, where X Size and Y Size controls the block size in pixels. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Incidence v1.2 42.7 KB |
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21.06.2007 JS_Incidence is an incidence shader with parameters for Bias and Gain and with object, world, camera and custom spaces. For more information on this shader, look here. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Luminance v1.0 19.1 KB |
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15.08.2004 JS_Luminance converts an RGB value to a greyscale Luminance value. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Reverse v1.0 19.7 KB |
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14.08.2004 JS_Reverse works like the Maya Reverse shader, but since its a MR shader it can be used in Phenomenons. It basically creates a negative of the color or texture that is plugged into it. 32-bit: Yes 64-bit: No |