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131 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Nanhua NSLib_Particle_PTex v1.0
809 KB
Texture
Compiled / Description
10.10.2010

NSLib_Particle_PTex is a particle texture shader which provides per-particle texture mapping (not to be confused with per-face texture mapping).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_eye v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A texture for creating eyes, with settings for the pupil, iris, sclera and more.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin p_float4_to_color v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a float value to an RGBS color.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin p_float2_to_vector v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a float value to a UV vector.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin p_float3_to_vector v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a float value to an XYZ vector.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_grade_color v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A colour correction texture shader, with controls for gamma, saturation, gain, black point, white point, clamping and more.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_facing_ratio v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

This shader computes the difference between normal and eye rays and creates a gradient for this value. May be used to create fake fresnel effect, etc.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_irradiance v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A surface shader for computing irradiance (FG, GI and Caustic). May be used to output irradiance color as a separate pass for compositing. Can also be used with a standard shading network for tuning irradiance color.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_color_to_float v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a color to a float, also supports a few conversions: R, G, B, A, Average, Luminosity.

32-bit: No
64-bit: Yes
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Author / WWW Name / Download Shader Type
Pavel Ledin P_hair_mapping v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A texture shader for use with the P_HairTK shader.

32-bit: No
64-bit: Yes

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