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131 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Particle_PTex v1.0 809 KB |
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10.10.2010 NSLib_Particle_PTex is a particle texture shader which provides per-particle texture mapping (not to be confused with per-face texture mapping). 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_eye v3.4 beta 8 5.17 MB |
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14.06.2014 A texture for creating eyes, with settings for the pupil, iris, sclera and more. 32-bit: No 64-bit: Yes |
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Pavel Ledin | p_float4_to_color v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to an RGBS color. 32-bit: No 64-bit: Yes |
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Pavel Ledin | p_float2_to_vector v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to a UV vector. 32-bit: No 64-bit: Yes |
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Pavel Ledin | p_float3_to_vector v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to an XYZ vector. 32-bit: No 64-bit: Yes |
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Pavel Ledin | P_grade_color v3.4 beta 8 5.17 MB |
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14.06.2014 A colour correction texture shader, with controls for gamma, saturation, gain, black point, white point, clamping and more. 32-bit: No 64-bit: Yes |
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Pavel Ledin | P_facing_ratio v3.4 beta 8 5.17 MB |
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14.06.2014 This shader computes the difference between normal and eye rays and creates a gradient for this value. May be used to create fake fresnel effect, etc. 32-bit: No 64-bit: Yes |
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Pavel Ledin | P_irradiance v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for computing irradiance (FG, GI and Caustic). May be used to output irradiance color as a separate pass for compositing. Can also be used with a standard shading network for tuning irradiance color. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_color_to_float v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a color to a float, also supports a few conversions: R, G, B, A, Average, Luminosity. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_hair_mapping v3.4 beta 8 5.17 MB |
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14.06.2014 A texture shader for use with the P_HairTK shader. 32-bit: No 64-bit: Yes |