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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | miUtil v1.0 201 KB |
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25.11.2005 A utility containing vector math functions, trig functions, math operations for scalars and colors, and functions for tracing rays (eye, reflection, refraction, transparent, environment, probe). Examples of how to use this shader and others in the Utility Packs can be found here. |
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Daniel Rind | Mix_8vectors v1.0 79 KB |
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17.01.2004 A very simple utility shader for mixing up to 8 vectors. It was mainly written to make mixing bump mapping vectors easier. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |
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Stephen Gustafson | Morpher v1.0 3 KB |
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13.06.2005 This is a 10-slot morph material, since Max's MR connection didn't include the morpher material. |
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Nanhua | NSLib_Particle_Age v1.0 809 KB |
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10.10.2010 NSLib_Particle_Age is a particle texture shader. |
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Nanhua | NSLib_Particle_PTex v1.0 809 KB |
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10.10.2010 NSLib_Particle_PTex is a particle texture shader which provides per-particle texture mapping (not to be confused with per-face texture mapping). |
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Ben Rogall | Parallax v0.7 10.9 KB |
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20.11.2005 This is a steep parallax shader, which is like a cross between normal mapping and displacement. The Include file for Max can be downloaded here. |
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Sintesys | Perlin v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a Perlin noise shader. The Include file for Max can be downloaded here. |
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Sintesys | Perlin2 v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a Perlin noise shader. The Include file for Max can be downloaded here. |
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Mankua | Ptex Shader Alpha 5 10.7 MB |
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14.05.2011 Ptex Shader provides rendering support of Ptex files in Max with mental ray. |
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Stephen Gustafson | Ray Type v1.0 201 KB |
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25.11.2005 If the current ray type matches one of the tagged rays in the set, this returns true. Otherwise, it returns false. Note the return type: You could use this as a condition in an if_else statement, or a condition_merge. Examples of how to use this shader and others in the Utility Packs can be found here. |