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119 records match your query.
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Author / WWW | Name / Download | Shader Type |
Mark Davies | RayDiffuse v2.1 57.9 KB |
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02.06.2004 RayDiffuse is a shader aimed at providing a method for shading based on occlusion [ie. how 'covered' an area is]. It uses a monte-carlo sampling method similar to modern raytracers, and as such is useful for global illumination effects as well as dirt shading. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Refract Direction v1.0 21.5 KB |
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28.09.2005 This shader run a check for inverted normals when calculating the refraction. If they are, it continues the tracing of the current ray (so if it's a refraction, the refraction ray should ignore the back side of your object, and trace further into the scene). |
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Stephen Gustafson | Scalar Array v1.0 141 KB |
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25.11.2005 Builds an array of scalar values. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Scalar Math v1.0 5 KB |
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18.06.2005 Scalar Math provides simple math operations for scalars, and gives the output as a scalar value. |
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Stephen Gustafson | Scalar to Color v1.0 5 KB |
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18.06.2005 Scalar to Color allows you to map shaders with scalar output (ie Texture Turbulence) to a color slot. |
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Sintesys | Show Edges v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a shader for rendering the edges of your object as wireframes. The Include file for Max can be downloaded here. |
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Sintesys | Show Values v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is a shader for exposing values, including colors, vectors and scalars. The Include file for Max can be downloaded here. |
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Sintesys | Skin v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this is the shader for setting the exact color of the skin. The Include file for Max can be downloaded here. |
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Stephen Gustafson | State Extract Boolean v1.0 141 KB |
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25.11.2005 The State Extract series of shaders offer a way of exposing state variables within the shader network. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | State Extract Float v1.0 141 KB |
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25.11.2005 The State Extract series of shaders offer a way of exposing state variables within the shader network. Examples of how to use this shader and others in the Utility Packs can be found here. |