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119 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Stephen Gustafson State Extract Integer v1.0
141 KB
Texture
Compiled / Description
25.11.2005

The State Extract series of shaders offer a way of exposing state variables within the shader network.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson State Extract Vector v1.0
141 KB
Texture
Compiled / Description
25.11.2005

The State Extract series of shaders offer a way of exposing state variables within the shader network.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Alan Jones Thickness v1.0
363 KB
Texture
Compiled / Description
16.04.2010

This shader returns the thickness of objects. It correctly handles intersections when used to create thickness passes.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Vector to Color v1.0
141 KB
Texture
Compiled / Description
23.11.2005

Converts a vector to a color.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Andy Hayes Voronoi Shader v1.0
76.9 KB
Texture
Compiled / Description
27.10.2004

This is a Voronoi cell texture shader.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
G. Mohan Whirly v1.0
139 KB
Texture
Compiled / Description
12.06.2003

Uses worley noise to produce a number of different textures. From bacteria to flowers, from ship hulls to rock formations and more! All produced by one shader with lots of control over everything.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
David Baker WireColor v1.1
92 KB
Texture
Compiled / Description
26.07.2008

When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications.
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Author / WWW Name / Download Shader Type
Ben Rogall ZBump v0.6
5 KB
Texture
Compiled / Description
26.10.2005

This shader is for using images as bump maps, which is easy in Max, but not so easy on XSI. The only reason it is in this database is because it is useful when using the Parallax shader from the same author.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Andreas Bauer zDepthDOF v1.6
6.1 KB
Texture
Compiled / Description
07.04.2005

zDepthDOF is a material shader which renders zDepth images. It provides full focus control for realistic depth of field simulation. It is intended to be used in conjunction with a compositing package that can make use of zDepth images, such as Shake or Combustion.

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