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45 records match your query.
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Car Paint v1.0
348 KB
Material
Compiled / Description
09.07.2008

This is a car paint shader which simulates a lacquered surface.

The Include file for Max can be downloaded here.
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Miguel A. Santiago Jr. DT3D Glossy Shader v1.0
264 KB
Material
Compiled / Description
03.08.2008

Glossy shader is based on the Renderman course notes by Larry Gritz about glossy specular highlights. The shading model assumes that the object is highly polished causing a sharper specular highlight rather than the traditional specular highlight that assumes the surface is rough, giving the highlights a fuzzy appearance. The glossy shader works well for glossy materials, such as finished ceramics, glass, or wet materials.

The Include file for Max can be downloaded here.
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Miguel A. Santiago Jr. DT3D Gooch v1.0
294 KB
Material
Compiled / Description
31.07.2008

The Gooch shader is based on the research paper 'A Non-Photorealistic Lighting Model For Automatic Technical Illustration'. It renders an object using luminance and changes in hue to show surface orientation. The Gooch shader allows for the shading to be in the mid-tones so lines and highlights are still visible. The user can control the cool and warm colors occurring in the shading, as well as the threshold of the shader.

The Include file for Max can be downloaded here.
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Miguel A. Santiago Jr. DT3D Lafortune v1.0
278 KB
Material
Compiled / Description
31.07.2008

This is a Lafortune shader. For more information on what that is, look here.

The Include file for Max can be downloaded here.
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Miguel A. Santiago Jr. DT3D Oren Nayar v1.0
234 KB
Material
Compiled / Description
02.08.2008

Oren Nayar shader is based on the research paper 'Generalization of Lambert's Reflectance Model'. The shader is based on a more physical approach to shading rough surfaces, and considers rough surfaces to have microscopic grooves and hills, unlike the conventional Lambert shader that assumes it's a smooth surface that reflects light equally. It has a roughness parameter that when placed at zero is the default Lambert shading. When higher values are input the surface becomes rougher and absorbs more light while reflecting the light at glancing angles.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Rim Shader v1.0
243 KB
Material
Compiled / Description
02.08.2008

The Rim Shader computes a specular term that boosts the highlights at glancing angles, easily giving the rim effect mostly common to 3 point lighting in films. It gives you better artistic control of your shader without having to bombard your objects with loads of light to get a simple rim effect. This is a port of Matt Pharr's Renderman rim shader.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Single Scatter v1.0
415 KB
Material
Compiled / Description
02.08.2008

The shader is based on single scattering approximations to mimic scattering of light within a material. This shader gives the user artistic control over the way the light scatters and its coloring.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Skin v1.0
608 KB
Material
Compiled / Description
04.08.2008

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering, that range in different effects that happen when light hits skin.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Velvet v1.0
237 KB
Material
Compiled / Description
02.08.2008

Velvet shader is based on the shader by Stephen H. Westin. It is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet along with the soft rough appearance on the surface. It also can control the amount of light that scatters from the back.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Itoo Software Forest Texture v3.4.1
12.2 MB
Material / Texture
Compiled / Description
30.01.2011

This is a material and texture shader for use with the Forest Pack Lite plugin from Itoo Software.

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