Only show 32-bit shaders ¦ Only show 64-bit shaders ¦ Show both 32-bit and 64-bit shaders
119 records match your query.
Displaying 10 entries per page.
...Top | ||
Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_texture_fractal4d3 v24.02 3.10 MB |
Texture |
Compiled / Description | ||
15.09.2009 This is a 3D perlin shader, with fractalsum and turbulence, but it adds time as the 4th dimension. If you animate the time, one time unit changes the fractal the same as one UVW coordinate. The shader also supports filtering (self-antialiasing). |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Holger Schönberger | BA_texture_oily_specular2 v24.02 3.10 MB |
Texture |
Compiled / Description | ||
15.09.2009 Texture_oily_specular2 can be compared to a gradient for highlights or lambert shading. It allows you to create iridescent effects such as oil on water or soap bubbles. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Sintesys | Black Points v1.0 161 KB |
Texture |
Compiled / Description | ||
24.06.2004 Part of the Human Skin shader project, this shader is for generating skin pores. The Include file for Max can be downloaded here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Silvio Jemma | Blender v1.0 14.8 KB |
Texture |
Compiled / Description | ||
20.10.2004 The Blender shader blends colors together similar to Photoshop layers. You have an upper layer that can be blended on top of a base layer. It is possible to set the upper layer opacity and enable/disable the alpha channel for either layer. The Include file for Max can be downloaded here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Channel Extract v1.0 259 KB |
Texture |
Compiled / Description | ||
23.11.2005 Extracts one element of a color (R, G, B or A) and returns it as a scalar. Examples of how to use this shader and others in the Utility Packs can be found here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Channel Vector Extract v1.0 259 KB |
Texture |
Compiled / Description | ||
25.11.2005 Extracts one element of a color (R, G, B or A) and returns it as a vector. Examples of how to use this shader and others in the Utility Packs can be found here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Channels v1.0 259 KB |
Texture |
Compiled / Description | ||
25.11.2005 Allows you to set scalar values individually to output a color. Examples of how to use this shader and others in the Utility Packs can be found here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Checkerboard v1.0 5 KB |
Texture |
Compiled / Description | ||
16.06.2005 This is a 3D checkerboard shader. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Clamp v1.0 259 KB |
Texture |
Compiled / Description | ||
25.11.2005 Clamps a scalar value of the range (min,max) to the range (clampMin,clampMax). Examples of how to use this shader and others in the Utility Packs can be found here. |
...Top | ||
Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Color Offset v1.0 3 KB |
Texture |
Compiled / Description | ||
14.06.2005 This shader will allow you to offset the colors of a bitmap, so that while your bitmap may only represent colors from 0 to 1, you can force MR to instead intrerpret these values in the range of -0.5 to 0.5 (the default middle-gray color gives such an offset, which is ideal for displacement mapping). Set 'Color Offset' as the extrusion map for a 3D displacement, and then set your bitmap as the input of the color offset shader. |