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119 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Holger Schönberger BA_texture_fractal4d3 v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

This is a 3D perlin shader, with fractalsum and turbulence, but it adds time as the 4th dimension. If you animate the time, one time unit changes the fractal the same as one UVW coordinate. The shader also supports filtering (self-antialiasing).
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Holger Schönberger BA_texture_oily_specular2 v24.02
3.10 MB
Texture
Compiled / Description
15.09.2009

Texture_oily_specular2 can be compared to a gradient for highlights or lambert shading. It allows you to create iridescent effects such as oil on water or soap bubbles.
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Author / WWW Name / Download Shader Type
Sintesys Black Points v1.0
161 KB
Texture
Compiled / Description
24.06.2004

Part of the Human Skin shader project, this shader is for generating skin pores.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Silvio Jemma Blender v1.0
14.8 KB
Texture
Compiled / Description
20.10.2004

The Blender shader blends colors together similar to Photoshop layers. You have an upper layer that can be blended on top of a base layer. It is possible to set the upper layer opacity and enable/disable the alpha channel for either layer.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Channel Extract v1.0
259 KB
Texture
Compiled / Description
23.11.2005

Extracts one element of a color (R, G, B or A) and returns it as a scalar.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Channel Vector Extract v1.0
259 KB
Texture
Compiled / Description
25.11.2005

Extracts one element of a color (R, G, B or A) and returns it as a vector.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Channels v1.0
259 KB
Texture
Compiled / Description
25.11.2005

Allows you to set scalar values individually to output a color.

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Checkerboard v1.0
5 KB
Texture
Compiled / Description
16.06.2005

This is a 3D checkerboard shader.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Clamp v1.0
259 KB
Texture
Compiled / Description
25.11.2005

Clamps a scalar value of the range (min,max) to the range (clampMin,clampMax).

Examples of how to use this shader and others in the Utility Packs can be found here.
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Author / WWW Name / Download Shader Type
Stephen Gustafson Color Offset v1.0
3 KB
Texture
Compiled / Description
14.06.2005

This shader will allow you to offset the colors of a bitmap, so that while your bitmap may only represent colors from 0 to 1, you can force MR to instead intrerpret these values in the range of -0.5 to 0.5 (the default middle-gray color gives such an offset, which is ideal for displacement mapping). Set 'Color Offset' as the extrusion map for a 3D displacement, and then set your bitmap as the input of the color offset shader.

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