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69 records match your query.
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Author / WWW Name / Download Shader Type
AFK team Grass Shader v2.0
193 KB
Material
Compiled / Description
31.01.2010

A grass shader written for use with the plugin Super Grass and mental ray 3.6 and newer.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_illum_flat_light v24.02
3.10 MB
Material / Shadow
Compiled / Description
15.09.2009

This is a flat shader that supports translucency. With this shader the object has no shading, it is as bright as all light that hits the object.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_illum_rgb_shadow v24.02
3.10 MB
Material
Compiled / Description
15.09.2009

This shader renders a white image with darker and colored shadow areas, which can then be composited with the background plate.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Holger Schönberger BA_illum_visbool v24.02
3.10 MB
Material
Compiled / Description
15.09.2009

Illum_visbool gives you full control over which objects are visible to other objects. Simply plug your material into the color input of this shader and it modifies all reflections/refractions in your scene.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Stefan Minning minMatcap v2.0
1.03 MB
Material / Texture
Compiled / Description
22.06.2009

This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Skin v1.0
608 KB
Material
Compiled / Description
04.08.2008

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering, that range in different effects that happen when light hits skin.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Glossy Shader v1.0
264 KB
Material
Compiled / Description
03.08.2008

Glossy shader is based on the Renderman course notes by Larry Gritz about glossy specular highlights. The shading model assumes that the object is highly polished causing a sharper specular highlight rather than the traditional specular highlight that assumes the surface is rough, giving the highlights a fuzzy appearance. The glossy shader works well for glossy materials, such as finished ceramics, glass, or wet materials.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Single Scatter v1.0
415 KB
Material
Compiled / Description
02.08.2008

The shader is based on single scattering approximations to mimic scattering of light within a material. This shader gives the user artistic control over the way the light scatters and its coloring.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Oren Nayar v1.0
234 KB
Material
Compiled / Description
02.08.2008

Oren Nayar shader is based on the research paper 'Generalization of Lambert's Reflectance Model'. The shader is based on a more physical approach to shading rough surfaces, and considers rough surfaces to have microscopic grooves and hills, unlike the conventional Lambert shader that assumes it's a smooth surface that reflects light equally. It has a roughness parameter that when placed at zero is the default Lambert shading. When higher values are input the surface becomes rougher and absorbs more light while reflecting the light at glancing angles.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Miguel A. Santiago Jr. DT3D Rim Shader v1.0
243 KB
Material
Compiled / Description
02.08.2008

The Rim Shader computes a specular term that boosts the highlights at glancing angles, easily giving the rim effect mostly common to 3 point lighting in films. It gives you better artistic control of your shader without having to bombard your objects with loads of light to get a simple rim effect. This is a port of Matt Pharr's Renderman rim shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: Yes

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