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Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Rim Shader v1.0 243 KB |
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Compiled / Description | ||
02.08.2008 The Rim Shader computes a specular term that boosts the highlights at glancing angles, easily giving the rim effect mostly common to 3 point lighting in films. It gives you better artistic control of your shader without having to bombard your objects with loads of light to get a simple rim effect. This is a port of Matt Pharr's Renderman rim shader. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Single Scatter v1.0 415 KB |
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02.08.2008 The shader is based on single scattering approximations to mimic scattering of light within a material. This shader gives the user artistic control over the way the light scatters and its coloring. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Skin v1.0 608 KB |
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04.08.2008 DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering, that range in different effects that happen when light hits skin. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Miguel A. Santiago Jr. | DT3D Velvet v1.0 237 KB |
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02.08.2008 Velvet shader is based on the shader by Stephen H. Westin. It is an attempt to capture the phenomenological effects that occur with velvet materials. The shader captures the rim like fuzz that is usually associated with velvet along with the soft rough appearance on the surface. It also can control the amount of light that scatters from the back. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Florian Wild | E103 Shader v1.0 4 KB |
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17.01.2006 This BRDF shader is good for simulating rough metal. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Itoo Software | Forest Texture v3.4.1 12.2 MB |
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30.01.2011 This is a material and texture shader for use with the Forest Pack Lite plugin from Itoo Software. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Geometry Preview v1.0 2 KB |
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04.09.2005 This shader lets you use whatever scene object you want in the preview slots of the material editor. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
AFK team | Grass Shader v2.0 193 KB |
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31.01.2010 A grass shader written for use with the plugin Super Grass and mental ray 3.6 and newer. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Hard Light v1.0 3 KB |
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Compiled / Description | ||
06.09.2005 This shader simulates the 'hard light' blending mode like in Photoshop. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Florian Wild | HLS Shader v1.0 4 KB |
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Compiled / Description | ||
15.01.2006 The Hapke-Lommel-Seeliger shader is intended to be used for simulating the reflectance distribution of the lunar surface, but it might be used anywhere where rough surface shading is needed. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |