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Author / WWW | Name / Download | Shader Type |
Alan Jones | inciDents v1.0 363 KB |
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16.04.2010 This is a basic incidence shader (similar to the Falloff map in Max) which works with displacement. |
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Jan Sandström | JS_BiasGain v1.0 28.7 KB |
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21.06.2007 JS_BiasGain is a color and a scalar Bias Gain shader. |
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Jan Sandström | JS_ColorMath v1.1 39.9 KB |
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21.06.2007 JS_ColorMath is a shader for adding, multiplying or using other math operations on two color inputs. |
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Jan Sandström | JS_Color_to_Scalar v1.0 19.1 KB |
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21.06.2007 JS_Color_to_Scalar converts a color input to a scalar (float) value. You can choose between average or luminance mode or red, green, blue or alpha channel. |
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Jan Sandström | JS_Contrast v2.0 38.5 KB |
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21.06.2007 JS_Contrast is a shader which works like brightness-contrast in Photoshop. The Photoshop brightness level activates a brightness level min and max of 100 / 256. Deactivated the brightness level goes all the way. |
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Jan Sandström | JS_Gamma v1.0 28.9 KB |
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21.06.2007 JS_Gamma adjusts the gamma of a texture, and can also be used as a simple color correction shader. |
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Jan Sandström | JS_Incidence v1.2 42.7 KB |
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21.06.2007 JS_Incidence is an incidence shader with parameters for Bias and Gain and with object, world, camera and custom spaces. For more information on this shader, look here. |
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Jan Sandström | JS_Mosaic v1.0 27.1 KB |
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21.06.2007 JS_Mosaic pixellates a bitmap texture, where X Size and Y Size controls the block size in pixels. |
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Jan Sandström | JS_MultiRamp v1.0 54.7 KB |
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21.06.2007 JS_MultiRamp is a multicolor ramp shader. It's meant to be used with, and driven by, other shaders, and currently has a maximum of 20 color inputs. For more information on this shader, look here. |
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Jan Sandström | JS_NormalMapper v1.2.2 552 KB |
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21.06.2007 JS_NormalMapper is a shader for rendering tangent space normal maps. |