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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Collector v1.0 809 KB |
Lens / Material |
Compiled / Description | ||
10.10.2010 NSLib_Collector is a utility shader which collects the Arbitrary Output Variables (AOV) from other shaders and writes the collected data into the frame-buffer. It's main usage is to display the sampling density of multidimensional adaptive sampling (MDAS). |
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Author / WWW | Name / Download | Shader Type |
Nanhua | NSLib_Metal v1.0 809 KB |
Material / Photon |
Compiled / Description | ||
10.10.2010 NSLib_Metal is a material shader which uses the microfacet model to simulate rough surfaces. |
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Author / WWW | Name / Download | Shader Type |
Alan Jones | orenNayarWolff v1.0 363 KB |
Material |
Compiled / Description | ||
16.04.2010 OrenNayarWolff is an implementation of the Oren Nayar Wolff illumination model combined with a custom specular model which aims to make rim lighting easy. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_buffer_writer v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 P_buffer_writer is a surface shader for rendering objects with multiple passes. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_color_plus_alpha v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 This shader merges color and alpha. May be used to add transparency to any shaders. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_constant v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 P_constant is a simple surface shader which gives objects constant color without any shading etc. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_CSG v3.4 beta 8 5.17 MB |
Material / Shadow |
Compiled / Description | ||
14.06.2014 p_CSG allows you to render meshes as though they were an intersected boolean. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_dielectric_interface v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 A dielectric shader for rendering glass and liquids. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_HairTK v3.4 beta 8 5.17 MB |
Material |
Compiled / Description | ||
14.06.2014 P_HairTK shader is based on the muhHair shader by Daniel Rind, but adds some classic parameters such as incandescence, occlusion , etc. The P_HairTK shader also supports TK passes, like the p_MegaTK shader. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_MegaTK v3.4 beta 8 5.17 MB |
Material / Shadow |
Compiled / Description | ||
14.06.2014 A surface shader for splitting a render out to different passes. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2). |