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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Place3dTexture v1.0 37.4 KB |
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21.06.2007 JS_Place3dTexture is a MentalRay version of the Maya place3dtexture node to control positioning, scale and rotation of a 3D texture. It's mostly meant for use outside Maya (eg. in Max) since the built-in node works fine in Maya. |
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Jan Sandström | JS_RampDriven v1.0 30.4 KB |
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21.06.2007 JS_RampDriven is a ramp shader with three modes: U ramp, V ramp and Driven Ramp. Use a texture or shader to drive the coordinate input value of the shader. |
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Jan Sandström | JS_ScalarMath v1.0 46.5 KB |
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21.06.2007 JS_ScalarMath is a shader for adding, multiplying or using other math operations to two scalar inputs. It also has an input for color that converts the color texture to a scalar by its luminance value. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Scalar_to_Color v1.0 29.6 KB |
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21.06.2007 JS_Scalar_to_Color takes a float value and converts it to an RGB value. |
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Jan Sandström | JS_SetRange v1.1 39.6 KB |
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21.06.2007 JS_SetRange is a shader that takes a vector or scalar input and sets a new Min and Max range for the inputs. |
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Jan Sandström | JS_SurfaceLuminance v1.0 53.3 KB |
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21.06.2007 JS_SurfaceLuminance is a shader that lets you choose which lights should be included in the calculation. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Switch v1.0 92.3 KB |
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21.06.2007 JS_Switch consist of three boolean switch shaders: JS_ColorSwitch, JS_ScalarSwitch and JS_VectorSwitch. |
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Jan Sandström | JS_Vector_to_Color v1.0 32.8 KB |
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21.06.2007 JS_Vector_to_Color converts an XYZ vector to an RGB value. |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Wood v2.0 53.1 KB |
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21.06.2007 JS_Wood is a MentalRay implementation of the renderman oak shader by Larry Gritz. JS_Wood is a 3D wood shader that can simulate many different wood types. It works in object space so it sticks to the object when its moved. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |