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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Infinite Plane v2.0 43.4 KB |
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Compiled / Description | ||
10.10.2005 This is an infinite ground plane, working as an environment shader. It interprets coordinates correctly (so when you animate the camera's position, the plane doesn't appear to move with it), works with shadows, and has a second shader (infinite_occlusion) that allows geometry to be occluded by the plane. |
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Author / WWW | Name / Download | Shader Type |
Ben Rogall | Solid Volume v1.0 rc19 37.7 KB |
Material / Shadow |
Compiled / Description | ||
07.09.2005 This is a solid volume shader for use with 3D textures. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Hard Light v1.0 3 KB |
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Compiled / Description | ||
06.09.2005 This shader simulates the 'hard light' blending mode like in Photoshop. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Geometry Preview v1.0 2 KB |
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Compiled / Description | ||
04.09.2005 This shader lets you use whatever scene object you want in the preview slots of the material editor. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Dots v1.0 5 KB |
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Compiled / Description | ||
16.06.2005 This is a 3D polkadot shader. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Celshade v1.0 3 KB |
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Compiled / Description | ||
15.06.2005 This is a fast cel shader. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Lighten v2.0 3 KB |
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Compiled / Description | ||
09.06.2005 This is an extremely simple blend material that simulates the 'lighten' blending mode that most compositing apps have available. |
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Author / WWW | Name / Download | Shader Type |
Steinar Birkelund | L_Glass v2.0 beta2 28.5 KB |
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Compiled / Description | ||
16.02.2005 A true glass shader for simulating glass- and liquid-like materials. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Horvátth Szabolcs | RayType v1.1 53.7 KB |
Material |
Compiled / Description | ||
06.12.2004 The RayType shader can assign different shaders (materials, textures, colors) to different kind of raytrace calculations: eye, reflection, refraction and transparency, light, shadow, environment, finalgather, photon, custom. |
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Author / WWW | Name / Download | Shader Type |
Daniel Rind | muhHair v1.01 65.6 KB |
Material / Shadow |
Compiled / Description | ||
06.07.2004 muhHair is a hair shader (meant to be used on hair geometry *only*) which is considerably faster than the default hair shader, and offers a lot more options to create realistic looking hair. The 64-bit version of this shader can be downloaded here. The Include file for Max can be downloaded here. |