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45 records match your query.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_MegaTK v3.4 beta 8
5.17 MB
Material / Shadow
Compiled / Description
14.06.2014

A surface shader for splitting a render out to different passes. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2).
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Author / WWW Name / Download Shader Type
Pavel Ledin P_buffer_writer v3.4 beta 8
5.17 MB
Material
Compiled / Description
14.06.2014

P_buffer_writer is a surface shader for rendering objects with multiple passes.
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Author / WWW Name / Download Shader Type
Stefan Minning minMatcap v2.0
1.03 MB
Material / Texture
Compiled / Description
22.06.2009

This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Stefan Minning minObjectID v2.0
95.9 KB
Material / Texture
Compiled / Description
24.01.2011

This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID.

The Include file for Max can be downloaded here.
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Author / WWW Name / Download Shader Type
Steinar Birkelund TrueGlass v4.0 Beta
20 KB
Material
Compiled / Description
19.06.2007

TrueGlass is a faster simplified version of the l_glass shader, which was never finished. It is good for simulating glass- and liquid-like materials.

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