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Author / WWW | Name / Download | Shader Type |
Steinar Birkelund | TrueGlass v4.0 Beta 20 KB |
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19.06.2007 TrueGlass is a faster simplified version of the l_glass shader, which was never finished. It is good for simulating glass- and liquid-like materials. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Guy Rabiller | lm_2DMV v2.0p 7.1 KB |
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24.04.2007 Exports 2D motion vectors for use with ReelSmart Motion Blur. The Include file for Max can be downloaded here. I know it says it is for Maya, but the include file will also work in Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Tek2Shoot | T2S_Illumination v1.1 176 KB |
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04.07.2006 This shader brings together a number of different illumination models, as well as some Mental Ray functions for optimized glossy scattering. Some of its features are interference coating (iridescence), a number of fresnel presets, 4 different BRDF models and custom Lafortune settings. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Occlusion v1.6d 50.8 KB |
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22.05.2006 Ctrl_Occlusion is a shader that does directional occlusion to simulate area light shadows. It can be anything from 2x to 5x faster in certain situations. The Zip file contains an include file for Max, and a demo file to demonstrate one of the ways to use the shader. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Grant Adam | ShadowPass v1.02 314 KB |
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Compiled / Description | ||
29.04.2006 ShadowPass is a material based on the standard Matte/Shadow, but designed to be used solely for shadow catching. It supports coloured shadows / lights, and outputs the shadows in the RGB channels with a solid alpha (the Matte/Shadow material in Max outputs no RGB information, and the shadows are just a luma pass in the alpha channel). 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Jens Olsson | Secondary Depthmap v1.0 43.6 KB |
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05.04.2006 Useful for rendering depth maps for reflections, which can be used in compositing for adding blurry reflections, etc. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
igsiv | is_mat_irradiance v1.0 5.14 KB |
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21.03.2006 This material shader allows you to adjust FG, GI and caustic parameters individually by material. It is similar to ctrl_irradiance, but for Max. Besides adjusting FG, GI and caustics, it has an additional feature called 'fast sky light' which multiplies FG occlusion by a simple color to simulate lighting from the sky. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Florian Wild | E103 Shader v1.0 4 KB |
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17.01.2006 This BRDF shader is good for simulating rough metal. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Florian Wild | HLS Shader v1.0 4 KB |
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15.01.2006 The Hapke-Lommel-Seeliger shader is intended to be used for simulating the reflectance distribution of the lunar surface, but it might be used anywhere where rough surface shading is needed. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Francesca Luce | ctrl_Rays v1.0 4 KB |
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Compiled / Description | ||
18.11.2005 This very useful shader allows you to assign different materials for reflection, refraction, transparency, final gathering, shadows etc. It can also be used to speed up final gathering by using a simplified material for the FG precomp, and then using your actual material for the render. The Include file for Max is in the zip file. 32-bit: Yes 64-bit: No |