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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_constant v3.4 beta 8 5.17 MB |
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14.06.2014 P_constant is a simple surface shader which gives objects constant color without any shading etc. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_CSG v3.4 beta 8 5.17 MB |
Material / Shadow |
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14.06.2014 p_CSG allows you to render meshes as though they were an intersected boolean. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_dielectric_interface v3.4 beta 8 5.17 MB |
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14.06.2014 A dielectric shader for rendering glass and liquids. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_HairTK v3.4 beta 8 5.17 MB |
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14.06.2014 P_HairTK shader is based on the muhHair shader by Daniel Rind, but adds some classic parameters such as incandescence, occlusion , etc. The P_HairTK shader also supports TK passes, like the p_MegaTK shader. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_MegaTK v3.4 beta 8 5.17 MB |
Material / Shadow |
Compiled / Description | ||
14.06.2014 A surface shader for splitting a render out to different passes. Supported: Diffuse, Shadow, Specular, Indirect, Reflect, Refract, Diffuse Occlusion, Ambient Occlusion, Ambient, Bent Normal, Incandescence, Z and two additional passes (specialC1 and specialC2). 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_motion_to_rgb v3.4 beta 8 5.17 MB |
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Compiled / Description | ||
14.06.2014 A surface shader for converting motion vectors to RGB to create motion blur effects in compositing. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_ray_type v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for rendering objects with different shaders depending on the ray type. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_shadow v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for rendering shadows only without shading. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_z v3.4 beta 8 5.17 MB |
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14.06.2014 Computes the Z-channel with sampling. Supports 8, 16 and 32(float) bit per color, as well as alpha. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Horvátth Szabolcs | RayType v1.1 53.7 KB |
Material |
Compiled / Description | ||
06.12.2004 The RayType shader can assign different shaders (materials, textures, colors) to different kind of raytrace calculations: eye, reflection, refraction and transparency, light, shadow, environment, finalgather, photon, custom. 32-bit: Yes 64-bit: No |