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59 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Pavel Ledin p_float2_to_vector v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a float value to a UV vector.
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Author / WWW Name / Download Shader Type
Pavel Ledin p_float3_to_vector v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a float value to an XYZ vector.
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Author / WWW Name / Download Shader Type
Pavel Ledin p_float4_to_color v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

Converts a float value to an RGBS color.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_grade_color v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A colour correction texture shader, with controls for gamma, saturation, gain, black point, white point, clamping and more.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_hair_mapping v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A texture shader for use with the P_HairTK shader.
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Pavel Ledin P_irradiance v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A surface shader for computing irradiance (FG, GI and Caustic). May be used to output irradiance color as a separate pass for compositing. Can also be used with a standard shading network for tuning irradiance color.
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Author / WWW Name / Download Shader Type
Pavel Ledin P_scatter_wrap v3.4 beta 8
5.17 MB
Texture
Compiled / Description
14.06.2014

A shader for faking a scattering effect based on object thickness and additional wrap effect. The shader returns a float.
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Author / WWW Name / Download Shader Type
Alan Jones Thickness v1.0
363 KB
Texture
Compiled / Description
16.04.2010

This shader returns the thickness of objects. It correctly handles intersections when used to create thickness passes.
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Author / WWW Name / Download Shader Type
David Baker WireColor v1.1
92 KB
Texture
Compiled / Description
26.07.2008

When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications.

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