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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_float2_to_vector v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to a UV vector. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_float3_to_vector v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to an XYZ vector. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | p_float4_to_color v3.4 beta 8 5.17 MB |
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14.06.2014 Converts a float value to an RGBS color. |
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Author / WWW | Name / Download | Shader Type |
Pavel Ledin | P_grade_color v3.4 beta 8 5.17 MB |
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14.06.2014 A colour correction texture shader, with controls for gamma, saturation, gain, black point, white point, clamping and more. |
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Pavel Ledin | P_hair_mapping v3.4 beta 8 5.17 MB |
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14.06.2014 A texture shader for use with the P_HairTK shader. |
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Pavel Ledin | P_irradiance v3.4 beta 8 5.17 MB |
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14.06.2014 A surface shader for computing irradiance (FG, GI and Caustic). May be used to output irradiance color as a separate pass for compositing. Can also be used with a standard shading network for tuning irradiance color. |
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Pavel Ledin | P_scatter_wrap v3.4 beta 8 5.17 MB |
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14.06.2014 A shader for faking a scattering effect based on object thickness and additional wrap effect. The shader returns a float. |
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Author / WWW | Name / Download | Shader Type |
Alan Jones | Thickness v1.0 363 KB |
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16.04.2010 This shader returns the thickness of objects. It correctly handles intersections when used to create thickness passes. |
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Author / WWW | Name / Download | Shader Type |
David Baker | WireColor v1.1 92 KB |
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26.07.2008 When applied to a color swatch in Max, this texture automatically uses the viewport wire color of the object. Due to the fact that it makes use of user data from Max, it won't work in other DCC applications. |