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131 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_Switch v1.0 92.3 KB |
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21.06.2007 JS_Switch consist of three boolean switch shaders: JS_ColorSwitch, JS_ScalarSwitch and JS_VectorSwitch. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Color_to_Scalar v1.0 19.1 KB |
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21.06.2007 JS_Color_to_Scalar converts a color input to a scalar (float) value. You can choose between average or luminance mode or red, green, blue or alpha channel. 32-bit: Yes 64-bit: Yes |
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David Lanier | DL3D_Toonshader v1.0 31 KB |
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13.06.2007 This is a simple toon shader. 32-bit: Yes 64-bit: Yes |
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David Lanier | DL3D_XRay Texture v1.0 22.5 KB |
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13.06.2007 This is a transparency shader with falloff, which can be used to create materials which look like an X-Ray. 32-bit: Yes 64-bit: Yes |
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David Lanier | DL3D_Cellular Texture v1.0 36.4 KB |
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13.06.2007 This is a fractal Worley noise shader (F2-F1). 32-bit: Yes 64-bit: Yes |
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David Lanier | DL3D_Wireframe Texture v1.0 27.7 KB |
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13.06.2007 This is a simple wireframe shader with 2 colors, one for the edge (wirecol) and one for the inside (facecol), and a control for the thickness of the edge. 32-bit: Yes 64-bit: Yes |
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Fredrik Brännbacka | mad_physicalSky v1.1 16.4 KB |
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12.11.2006 This shader is based on the paper A Practical Analytic Model for Daylight presented at Siggraph 1999. It is for adding a physical sky environment to your scenes. 32-bit: Yes 64-bit: No |
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Stephen Gustafson | Channel Vector Extract v1.0 259 KB |
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25.11.2005 Extracts one element of a color (R, G, B or A) and returns it as a vector. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Stephen Gustafson | Channels v1.0 259 KB |
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25.11.2005 Allows you to set scalar values individually to output a color. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Clamp v1.0 259 KB |
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25.11.2005 Clamps a scalar value of the range (min,max) to the range (clampMin,clampMax). Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |