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131 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Jan Sandström JS_Switch v1.0
92.3 KB
Texture
Compiled / Description
21.06.2007

JS_Switch consist of three boolean switch shaders: JS_ColorSwitch, JS_ScalarSwitch and JS_VectorSwitch.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Color_to_Scalar v1.0
19.1 KB
Texture
Compiled / Description
21.06.2007

JS_Color_to_Scalar converts a color input to a scalar (float) value. You can choose between average or luminance mode or red, green, blue or alpha channel.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_Toonshader v1.0
31 KB
Texture
Compiled / Description
13.06.2007

This is a simple toon shader.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_XRay Texture v1.0
22.5 KB
Texture
Compiled / Description
13.06.2007

This is a transparency shader with falloff, which can be used to create materials which look like an X-Ray.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_Cellular Texture v1.0
36.4 KB
Texture
Compiled / Description
13.06.2007

This is a fractal Worley noise shader (F2-F1).

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
David Lanier DL3D_Wireframe Texture v1.0
27.7 KB
Texture
Compiled / Description
13.06.2007

This is a simple wireframe shader with 2 colors, one for the edge (wirecol) and one for the inside (facecol), and a control for the thickness of the edge.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Fredrik Brännbacka mad_physicalSky v1.1
16.4 KB
Texture
Compiled / Description
12.11.2006

This shader is based on the paper A Practical Analytic Model for Daylight presented at Siggraph 1999. It is for adding a physical sky environment to your scenes.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Channel Vector Extract v1.0
259 KB
Texture
Compiled / Description
25.11.2005

Extracts one element of a color (R, G, B or A) and returns it as a vector.

Examples of how to use this shader and others in the Utility Packs can be found here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Channels v1.0
259 KB
Texture
Compiled / Description
25.11.2005

Allows you to set scalar values individually to output a color.

Examples of how to use this shader and others in the Utility Packs can be found here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Stephen Gustafson Clamp v1.0
259 KB
Texture
Compiled / Description
25.11.2005

Clamps a scalar value of the range (min,max) to the range (clampMin,clampMax).

Examples of how to use this shader and others in the Utility Packs can be found here.

32-bit: Yes
64-bit: No

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