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131 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Jan Sandström JS_Switch v1.0
92.3 KB
Texture
Compiled / Description
21.06.2007

JS_Switch consist of three boolean switch shaders: JS_ColorSwitch, JS_ScalarSwitch and JS_VectorSwitch.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_VectorMath_Scalar v1.0
22.7 KB
Texture
Compiled / Description
07.10.2004

JS_VectorMath_Scalar is a vector math shader.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Jan Sandström JS_VectorMath_Vector v1.0
23.3 KB
Texture
Compiled / Description
07.10.2004

JS_VectorMath_Vector is a vector math shader.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Jan Sandström JS_VectorState v1.0
18.8 KB
Texture
Compiled / Description
07.10.2004

JS_VectorState is a vector state shader.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Color_to_Scalar v1.0
19.1 KB
Texture
Compiled / Description
21.06.2007

JS_Color_to_Scalar converts a color input to a scalar (float) value. You can choose between average or luminance mode or red, green, blue or alpha channel.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Kim Aldis KA_TurbulenceRGB v1.0
6.4 KB
Texture
Compiled / Description
21.08.2003

A turbulence shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Kim Aldis KA_NoiseRGB v1.0
6.4 KB
Texture
Compiled / Description
21.08.2003

A noise shader.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Mankua Ptex Shader Alpha 5
10.7 MB
Texture
Compiled / Description
14.05.2011

Ptex Shader provides rendering support of Ptex files in Max with mental ray.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Mark Davies RayDiffuse v2.1
57.9 KB
Texture
Compiled / Description
02.06.2004

RayDiffuse is a shader aimed at providing a method for shading based on occlusion [ie. how 'covered' an area is]. It uses a monte-carlo sampling method similar to modern raytracers, and as such is useful for global illumination effects as well as dirt shading.

The Include file for Max can be downloaded here.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Nanhua NSLib_Particle_Age v1.0
809 KB
Texture
Compiled / Description
10.10.2010

NSLib_Particle_Age is a particle texture shader.

32-bit: Yes
64-bit: Yes

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