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131 records match your query.
Displaying 10 entries per page.

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Author / WWW Name / Download Shader Type
Jan Sandström JS_NormalMapper v1.2.2
552 KB
Texture
Compiled / Description
21.06.2007

JS_NormalMapper is a shader for rendering tangent space normal maps.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Place3dTexture v1.0
37.4 KB
Texture
Compiled / Description
21.06.2007

JS_Place3dTexture is a MentalRay version of the Maya place3dtexture node to control positioning, scale and rotation of a 3D texture. It's mostly meant for use outside Maya (eg. in Max) since the built-in node works fine in Maya.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_PlusMinusAverage v1.0
24.6 KB
Texture
Compiled / Description
14.08.2004

JS_PlusMinusAverage takes 2 vectors as input and can either add, subtract or average them to give a new vector.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Ramp v1.0
16 KB
Texture
Compiled / Description
12.08.2004

JS_Ramp is a simple U or V ramp shader with parameters for sharpness and midpoint.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Jan Sandström JS_RampDriven v1.0
30.4 KB
Texture
Compiled / Description
21.06.2007

JS_RampDriven is a ramp shader with three modes: U ramp, V ramp and Driven Ramp. Use a texture or shader to drive the coordinate input value of the shader.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Reverse v1.0
19.7 KB
Texture
Compiled / Description
14.08.2004

JS_Reverse works like the Maya Reverse shader, but since its a MR shader it can be used in Phenomenons. It basically creates a negative of the color or texture that is plugged into it.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Shader Type
Jan Sandström JS_ScalarMath v1.0
46.5 KB
Texture
Compiled / Description
21.06.2007

JS_ScalarMath is a shader for adding, multiplying or using other math operations to two scalar inputs. It also has an input for color that converts the color texture to a scalar by its luminance value.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_Scalar_to_Color v1.0
29.6 KB
Texture
Compiled / Description
21.06.2007

JS_Scalar_to_Color takes a float value and converts it to an RGB value.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_SetRange v1.1
39.6 KB
Texture
Compiled / Description
21.06.2007

JS_SetRange is a shader that takes a vector or scalar input and sets a new Min and Max range for the inputs.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Shader Type
Jan Sandström JS_SpaceChange v1.0
10.5 KB
Texture
Compiled / Description
14.06.2005

JS_SpaceChange is a shader for converting between different spaces (eg. from camera space to object space, or world space to light space).

32-bit: Yes
64-bit: No

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