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131 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_NormalMapper v1.2.2 552 KB |
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21.06.2007 JS_NormalMapper is a shader for rendering tangent space normal maps. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Place3dTexture v1.0 37.4 KB |
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21.06.2007 JS_Place3dTexture is a MentalRay version of the Maya place3dtexture node to control positioning, scale and rotation of a 3D texture. It's mostly meant for use outside Maya (eg. in Max) since the built-in node works fine in Maya. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_PlusMinusAverage v1.0 24.6 KB |
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14.08.2004 JS_PlusMinusAverage takes 2 vectors as input and can either add, subtract or average them to give a new vector. 32-bit: Yes 64-bit: No |
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Jan Sandström | JS_Ramp v1.0 16 KB |
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12.08.2004 JS_Ramp is a simple U or V ramp shader with parameters for sharpness and midpoint. 32-bit: Yes 64-bit: No |
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Jan Sandström | JS_RampDriven v1.0 30.4 KB |
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21.06.2007 JS_RampDriven is a ramp shader with three modes: U ramp, V ramp and Driven Ramp. Use a texture or shader to drive the coordinate input value of the shader. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Reverse v1.0 19.7 KB |
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14.08.2004 JS_Reverse works like the Maya Reverse shader, but since its a MR shader it can be used in Phenomenons. It basically creates a negative of the color or texture that is plugged into it. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_ScalarMath v1.0 46.5 KB |
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21.06.2007 JS_ScalarMath is a shader for adding, multiplying or using other math operations to two scalar inputs. It also has an input for color that converts the color texture to a scalar by its luminance value. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_Scalar_to_Color v1.0 29.6 KB |
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21.06.2007 JS_Scalar_to_Color takes a float value and converts it to an RGB value. 32-bit: Yes 64-bit: Yes |
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Jan Sandström | JS_SetRange v1.1 39.6 KB |
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21.06.2007 JS_SetRange is a shader that takes a vector or scalar input and sets a new Min and Max range for the inputs. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_SpaceChange v1.0 10.5 KB |
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14.06.2005 JS_SpaceChange is a shader for converting between different spaces (eg. from camera space to object space, or world space to light space). 32-bit: Yes 64-bit: No |