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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Jan Sandström | JS_SurfaceLuminance v1.0 53.3 KB |
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21.06.2007 JS_SurfaceLuminance is a shader that lets you choose which lights should be included in the calculation. |
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Jan Sandström | JS_Switch v1.0 92.3 KB |
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21.06.2007 JS_Switch consist of three boolean switch shaders: JS_ColorSwitch, JS_ScalarSwitch and JS_VectorSwitch. |
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Jan Sandström | JS_VectorMath_Scalar v1.0 22.7 KB |
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07.10.2004 JS_VectorMath_Scalar is a vector math shader. |
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Jan Sandström | JS_VectorMath_Vector v1.0 23.3 KB |
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07.10.2004 JS_VectorMath_Vector is a vector math shader. |
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Jan Sandström | JS_VectorState v1.0 18.8 KB |
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07.10.2004 JS_VectorState is a vector state shader. |
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Jan Sandström | JS_Vector_to_Color v1.0 32.8 KB |
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21.06.2007 JS_Vector_to_Color converts an XYZ vector to an RGB value. |
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Jan Sandström | JS_Vector_to_Scalar v1.0 24.3 KB |
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28.08.2004 JS_Vector_to_Scalar converts an XYZ vector to a Float value. |
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Jan Sandström | JS_Wood v2.0 53.1 KB |
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21.06.2007 JS_Wood is a MentalRay implementation of the renderman oak shader by Larry Gritz. JS_Wood is a 3D wood shader that can simulate many different wood types. It works in object space so it sticks to the object when its moved. |
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Kim Aldis | KA_NoiseRGB v1.0 6.4 KB |
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21.08.2003 A noise shader. The Include file for Max can be downloaded here. |
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Kim Aldis | KA_TurbulenceRGB v1.0 6.4 KB |
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21.08.2003 A turbulence shader. The Include file for Max can be downloaded here. |