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119 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Layering Color v1.0 201 KB |
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25.11.2005 For use in shader lists, it contains the following modes: add, subtract, multiply and divide. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Layering Scalar v1.0 201 KB |
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25.11.2005 For use in shader lists, it contains the following modes: add, subtract, multiply and divide. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Loop For Scalar v1.0 201 KB |
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25.11.2005 Performs a for() loop. For use with scalars. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Loop For v1.0 201 KB |
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25.11.2005 Performs a for() loop. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Stephen Gustafson | Loop While v1.0 201 KB |
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25.11.2005 Evaluates output while the condition is true. Examples of how to use this shader and others in the Utility Packs can be found here. |
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Fredrik Brännbacka | mad_physicalSky v1.1 16.4 KB |
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12.11.2006 This shader is based on the paper A Practical Analytic Model for Daylight presented at Siggraph 1999. It is for adding a physical sky environment to your scenes. |
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Sintesys | Mandel v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this shader generates a Mandel fractal structure. The Include file for Max can be downloaded here. |
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Sintesys | Microstructure v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this shader is for generating the microscopic structure of the skin. The Include file for Max can be downloaded here. |
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Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. |