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131 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Layering Color v1.0 201 KB |
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25.11.2005 For use in shader lists, it contains the following modes: add, subtract, multiply and divide. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Layering Scalar v1.0 201 KB |
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25.11.2005 For use in shader lists, it contains the following modes: add, subtract, multiply and divide. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Loop For Scalar v1.0 201 KB |
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25.11.2005 Performs a for() loop. For use with scalars. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Loop For v1.0 201 KB |
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25.11.2005 Performs a for() loop. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stephen Gustafson | Loop While v1.0 201 KB |
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25.11.2005 Evaluates output while the condition is true. Examples of how to use this shader and others in the Utility Packs can be found here. 32-bit: Yes 64-bit: No |
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Fredrik Brännbacka | mad_physicalSky v1.1 16.4 KB |
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12.11.2006 This shader is based on the paper A Practical Analytic Model for Daylight presented at Siggraph 1999. It is for adding a physical sky environment to your scenes. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Mandel v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this shader generates a Mandel fractal structure. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Sintesys | Microstructure v1.0 161 KB |
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24.06.2004 Part of the Human Skin shader project, this shader is for generating the microscopic structure of the skin. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minMatcap v2.0 1.03 MB |
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22.06.2009 This simple material shader mimics the look of ZBrush's Matcap material. It derives shading and color entirely from a bitmap texture of a spherical shader ball (also known as 'lit spheres'). As such this shader does not react to any lights in the scene. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Shader Type |
Stefan Minning | minObjectID v2.0 95.9 KB |
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24.01.2011 This simple shader assigns each object in a scene a distinct, randomly selected color, the so called Object ID. The Include file for Max can be downloaded here. 32-bit: Yes 64-bit: Yes |